搜索资源列表
exm09651_0
- 用神经网络来跟踪博弈过程,开发了一种新进化算法,效果好-using neural networks to track gaming process, the development of a new evolutionary algorithm, effective
exm1072_1
- 用神经网络来跟踪博弈过程,开发了一种新进化算法,效果好-using neural networks to track gaming process, the development of a new evolutionary algorithm, effective
Eight_Num_Fengart
- 本代码是为了应付人工智能的实验而编写的,写的潦草请不要介意。我又是通过这代码来“引玉”,相信看过我编写的黑白棋源代码的人应该知道“引玉”是什么意思。如果你有“玉”(什么更高效的算法能在更短的时间内求得结果,或者博弈方面的),就欢迎“砸”过来--fengart@126.com,我会很感激!(A* 算法解决八数码问题我已经研究过了,不要砸这个来)在 赛扬D2.1G 的机器上测试,算法的解答时间不超过0.1秒。 最好优先搜索算法的解答时间一般在0.05秒左右。 里面还可以演示八数码问题的从初始态到目标
heibaiqi
- 五子棋是一种受大众广泛喜爱的游戏,这里介绍五子棋程序的数据结构、评分规则、胜负判断方法,重点分析了搜索算法,并在传统的博弈算法在五子棋应用中进行一些改进,从而使剪枝更有效,运算性能更好。改进包括:不使用closed表;改变棋盘搜索顺序;增加记录最大棋盘信息的指针。实验证明,这几点改进对提高效率有很高帮助。
g051_weiqi
- 人工智能在围棋程序中的应用-- 本文介绍了人工智能在围棋程序中的应用与发展,对比了围棋与国际象棋博弈算法的差别和复杂度,从而分析围棋算法的难点,讨论各种博弈算法(气位理论、模式匹配与博弈树)在围棋程序中的融合运用。并给出了围棋死活程序的算法。
minimax.rar
- 运用人工智能的极小极大博弈算法解决一字棋,又名井子棋,Minimal use of artificial intelligence algorithms to solve the word great chess game, chess, also known as sub-wells
FirstChange
- 人工智能博弈树学习。用户是MAX方,电脑是MIN方,实现经典的分钱币游戏的与或图盲目搜索算法。-Artificial intelligence game tree learning. MAX user side, the computer is MIN parties to achieve the classic sub-games and coins or graph blind search algorithm.
jqbyjqsssfdyj
- 机器博弈机器搜索算法的研究,做acm与人工智能的可以参考下-Machine Game Machine search algorithm research, acm to do with artificial intelligence can refer to the next
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,野人与传教士过河问题,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of a number of examples of the hard work of graduate and undergraduate results. Including reasoning based on the principle of the
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,野人与传教士过河问题,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of examples of the principles and methods of artificial intelligence demo program. Including reasoning based on the principle of t
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of examples of the principles and methods of artificial intelligence demo program. Including reasoning based on the principle of the system c
AlphaBetaCut
- 【作业题目】 编写Alpha_Beta剪枝程序 【问题描述】 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。 -write Alpha_Beta pruning operation procedures described issues Alpha_Beta for a given game tree pruning algorithm using Alpha_Beta tree was pruned to cut
chess
- 这是一个人工智能的博弈系统,实现了5种常用的博弈算法,是一个下棋程序-This is a game of artificial intelligence systems, commonly used to achieve a 5 game algorithm, is a chess program
populationevolution
- 使用演化博弈描述认知用户网络选择问 题,给出了基于种群演化的网络选择算法。-Game descr iption of the evolution of cognitive users using the network selection problem, given the evolution of the network based on population selection algorithm.
The-man-machine-game
- The PC game programming - the man-machine game,包含各种象棋博弈的研发思想以及基本流程,基本的算法-The PC game programming- the man-machine game, the game includes a variety of chess thinking and basic research and development process, the basic algorithm
bwchess
- 基于博弈算法,Alpha-beta剪枝算法以及估值函数的黑白棋程序实现-Game-based algorithm, Alpha-beta pruning algorithm and the valuation function of Othello program implementation
Game-Algorithms
- 博弈算法,ACM竞赛经典试题, 对计算机专业的同学很有帮助啊~-Game algorithm, ACM contest the classic questions, useful for computer science students ah ~
chess
- 中国象棋计算机博弈系统评估函数的自适应遗传算法实现。-Chinese Chess Computer Game System Evaluation Function in Adaptive Genetic Algorithm.
boyi
- 本程序实现了人工智能中的博弈算法,解决博弈算法最大最小问题。-The program the game artificial intelligence algorithms to solve the game algorithm for the maximum and minimum.
AlphaBetaSearch
- alpha-beta算法的简单实现,其中的博弈树需要自己构造-simple implementation of alpha-beta algorithm, which the game tree needs its own structure