搜索资源列表
f_3343
- VC中利用人工智能解决八迷宫问题。这是一个很有趣的人工智能小程序,不妨试试看。-use artificial intelligence to solve eight problems maze. This is a very interesting small artificial intelligence procedures, it may try.
mgwenti
- 用stl实现的迷宫问题算法!(源创) 在这里你将看到stl的强大和方便!-used to achieve the maze Problem! (Source Chong) Here you will see stl a powerful and convenient!
migongyuanchengxu
- 采用A*算法解决了迷宫问题的源程序,对了解人工智能中的A*算法很有帮助的.-A * algorithm used to solve a maze problem of the source of the artificial intelligence to understand the A * algorithm very helpful.
Pathfinder
- 遗传算法入门源码,实现迷宫问题,对初学者有一定帮助
用遗传算法解迷宫问题的实现与改进
- 用遗传算法解迷宫问题的实现与改进-genetic algorithm maze of achievement and improvement
TC求解迷宫问题并显示
- 输入一个任意大小的迷宫, 用栈求出一条走出迷宫的路径, 并显示在屏幕上。-importation of a maze of arbitrary size, with a stack get out of the maze of trails and on the screen.
A star算法类的实现(接口设计)
- A star 算法类的实现(算法接口,针对迷宫问题设计)-algorithm to achieve the category (algorithm interface design issues against maze)
Pathfinder
- 用遗传算法解决迷宫路径搜索问题。有界面显示搜索的过程。-Using genetic algorithms to solve the maze path searching problem. Have english interface display process.
1222
- VC中利用人工智能解决八迷宫问题详细说明文档-VC in the use of artificial intelligence to solve the problem eight maze detailed documentation
Shortest-Path-Based-on-Delay-PCNN
- 本文在脉冲耦合神经网络(PCNN2Pulse Coupled Neural Network) 的基础上,提出了时延脉冲耦合神经网络 (DPCNN2Delay PCNN) ,并将其成功地用于求解最短路径,同时给出了基于DPCNN 的最短路径求解算法. Caulfield 与 Kinser 提出了用PCNN 求解迷宫问题的方法,虽然他们的方法也可用于求解最短路径,但所需神经元的数量巨大,而本 文的方法所需的神经元的数量远小于他们的方法. 同时,本文的方法充分利用了DPCNN 脉冲快速并
AStar-Maze
- 迷宫问题的A星算法程序,用户可以设置起点、终点以及障碍物。MFC-A star algorithm of the maze problem, the user can set the start, end, and obstructions.
migong
- 人工智能中利用A*算法解决迷宫问题,其中迷宫由01数组组成-Artificial Intelligence in the use of the A* algorithm to solve the maze problem
A_star-2012
- 应用A*算法解决八自由度迷宫问题,具有地图读入写出功能,可以扩展应用到路径规划问题。-Application of A* algorithm to solve the eight DOF maze problem with map reading into the write function, can be extended to the path planning problem.
走迷宫问题
- 本程序是用C语言写的迷宫问题,其中很多算法都是很经典的,初学者可以好好学习下回溯算法的应用,很实用的,对于此类问题能有一个很好的模板作用。
mgsf
- 用人工智能的A*算法实现迷宫问题,环境为VC6.0-The A* algorithm using artificial intelligence to achieve maze problem, environment VC6.0
QLearning
- Q学习解决迷宫游戏问题,人工智能行为只能的一种方法。-Q learning problem solving maze game, only the behavior of a method of artificial intelligence.
maze_TD_lamda
- 时序差分学习算法TD(lamda)求解N*N方格走迷宫问题,求解每个方格的V值-Temporal difference learning algorithm for N*N maze problem