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TextureSynthesis
- 基于块拼接的纹理合成算法实现,在最小误差路径切割时做了修改,在重叠区域寻找回溯点再同时向下和向右寻找切割路径-Splicing block-based texture synthesis algorithm, the minimum error path of the cutting was revised, in the overlapping area at the same time looking for back points and then cut down and find th
TextureSynthesisWithChange
- 带有阈值的块拼接纹理合成算法,即选择当前合成块时采用与特定阈值比较,而不是从最小误差块的一定范围内寻找合适的块-Patches with a threshold value of the texture synthesis algorithm, which select the current synthesis of block used with a specific threshold value, rather than from the smallest block error wit
ScientificComputing
- 山东大学软件学院数值计算实验源代码LU分解、前代、回代函数、部分列主元求解线性方程组 用Cholesky分解求解线性方程组,分析残差与误差的关系 迭代法求解线性方程组 最小二乘法及病态性的分析 求非线性方程的根 多项式插值-science computing