搜索资源列表
Android-application-script
- 本代码适用于安卓平台,运行前请配置好环境。安卓的程序使用java语言编写。希望有学习java的朋友能学习编写安卓的程序。-This code applies to Android platform, configured before running environment. Androids program using java language. Want to learn java friends can learn to write programs with Android SDK.
J2ME
- About: what is J2ME, application J2ME like HelloWorld, how to use canvas, ticker, ext. The source code can be run in Netbean or J2ME platform SDK.
(2002)-(OReilly)-Java-Swing--2nd-Ed
- Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing develope
hello-jni
- Android的SDK中没有包括JNI的支持,而且对如何支持JNI也没有任何文档说明。不过既然整个Android平台是开源的,我们可以通过Google发布的源代码来找到一些线索(比如frameworks/base/media/jni/目录),依葫芦画瓢的实现上层JAVA程序通过JNI来调用Native C程序中的函数。-Android SDK does not include the JNI support but no documentation for instructions on how
NoticeManager
- 这是一个公告管理系统,管理员能实现对公告的增删改查等功能,数据库服务器为MySQL v 5.0.45。 开发平台为Eclipse SDK v 3.2.2。- -Notice This is a management system, administrators can achieve the notice of additions or deletions to search and other functions, the database server for MySQL v 5.0.45.
PlatformPackage
- Represents a platform XML node in an SDK repository.
PlatformTarget
- Represents a platform target in the SDK for Andriod.
voice_recognize_java_xf
- 科大讯飞基于java开发平台的语音识别功能的SDK,里边包含对应的文档和样例-IFLYTEK SDK java-based development platform for the voice recognition function, which contains a corresponding documentation and examples
javatest0
- 环境变量配置如下 先看一下你的环境变量中有没有以下变量名,如果有就看变量值对不对,按下面方法配置,如果没有如下变量名就要新建如下变量名,再如下方法配置变量值 (1)变量名:JAVA_HOME 变量值:D:\Java\jdk1.6.0_12(这只是我的JDK安装路径,要修改成你的安装路径) (2)变量名:ANDROID_SDK_HOME变量值:E:\Java\sdk(这只是我的sdk路径,要修改成你sdk文件放置的路径) (3)变量名:Path 在变量值的最前面加上: .
binary-weixin-java-tools-master
- 微信支付、开放平台、公众号、企业号、小程序开发的Java SDK(Java SDK, WeChat payment, open platform, public number, enterprise number, and small program development)
U8Server-master
- 游戏渠道计费平台,多渠道sdk整合,方便游戏发行商统一管理,方便接入(Game channel billing platform, multi-channel SDK integration, convenient game publisher unified management, convenient access)
