搜索资源列表
flashmine_format
- Flash扫雷游戏源码: 按住S后点鼠标左键扫雷 按住D后点鼠标右键标记雷 可以输入纵横长度决定难度-mine source : S point after holding down the left mouse button to press D. mine after the click of a mouse right-marking minefields can be imported vertical length decision difficult
Flash SDK
- 利用FLASH SDK直接生成的FLASH作品,控制 标记来操纵这些动画元素和动画流程,播放器在控制标记的操纵下播放动画。-use FLASH SDK directly generated FLASH works, control labeling animation to manipulate these elements and animation process, players control marker under the control of broadcast animation
2004272228114319
- 利用FLASH SDK直接生成的FLASH作品,控制 标记来操纵这些动画元素和动画流程,播放器在控制标记的操纵下播放动画。.. -use FLASH SDK directly generated FLASH works, control labeling animation to manipulate these elements and animation process, players control marker under the control of broadcast animat
20049262111367019
- 利用FLASH SDK直接生成的FLASH作品,控制 标记来操纵这些动画元素和动画流程,播放器在控制标记的操纵下播放动画。.. -use FLASH SDK directly generated FLASH works, control labeling animation to manipulate these elements and animation process, players control marker under the control of broadcast animat
clip013
- 利用FLASH SDK直接生成的FLASH作品,控制 标记来操纵这些动画元素和动画流程,播放器在控制标记的操纵下播放动画。.. -use FLASH SDK directly generated FLASH works, control labeling animation to manipulate these elements and animation process, players control marker under the control of broadcast animat
FLARToolKit-starter-kit
- AS3移植版本的ARToolKit,FLARToolKit从输入图像中识别标记。并计算其在3D世界中的方向和位置。-AS3 ported version of ARToolKit. Actually, FLARToolKit is based on NyARToolkit, Java ported version of ARToolKit. FLARToolKit recognize the marker from input image. and calculate its orien