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Designissuesofahyperfieldfisheyelens
- 投影系统的设计,This paper discusses the design of a 310 degree fisheye lens. Particular attention is paid to color correction and lens edge overlap. Other issues in the design of fisheye lenses are addressed such as the distortion/mapping, illumination,
color-maping
- color mapping using look up table
3Dtuxingxuanranyinqinshejiyushixian
- 本文通过对三维图形引擎流水线的研究,建立了一个简单的图形渲染引擎以满足对案件现场重建的需要。研究的主要内容包括下面几点: 1)3D引擎中的数学运算。 2)3D引擎中的基本3D流水线。 物体数据或渲染列表中多边形数据在流水线中各个坐标系之间的转换。 3)光照和着色处理 研究四种光源类型:点光源、定点光源、聚光灯和环境光源,两种着色模式: 恒定着色和Gottraud着色。 4)纹理映射 插值计算纹理坐标和一维空间采样。 5)Z缓存 -Based on the
Color-Gamut
- 重要描述图像色域映射所需要的几何线条的处理,与色域映射有关系-Treatment, and important descr iption of the image gamut mapping color gamut mapping required geometric lines of a relationship
OpenGL
- OpenGL全面系统地介绍了进行OpenGL编程所需的基础知识, 如三维基本图元的绘制、坐标变换、颜色、光照、纹理映射、动画和用户交互技术等。-OpenGL( Open Graphics Library)A comprehensive and systematic introduction to the basic knowledge of OpenGL programming, such as the rendering of three-dimensional basic elements,
公共色域映射算法的原理与实施
- PUBLIC COLOR MAPPING ALGORITHM