搜索资源列表
Documentation
- virtools 5.0全套说明书,virtools 5.0使用起来不是很人性化,还需要改进,但功能已经很强大了,特别是粒子效果、动态纹理、... -virtools 5.0全套说明书,
Ghost-SPH-for-Animating-Water
- 2012siggraph论文,描述了刚体和光滑粒子结合,模拟流体效果的实现方式,模拟结果十分好。-2012siggraph paper describes the rigid body and smooth particles combined effect of simulated fluid way, the simulation results is very good.
YC
- 在这个分支中,主要是对标准粒子群算法的惯性因子、收敛因子(约束因子)、“认知”部分的c1,“社会”部分的c2进行变化与调节,希望获得好的效果。-In this branch, mainly to the standard particle swarm algorithm of inertial factor, convergence factor (constraints), "cognitive" part of c1, "social" part of the c2 changes and
particleEffect
- 用贝塞尔曲线实现粒子效果。粒子会根据当前画板中绘制的路线进行移动。计入应用后,任意绘制一条曲线,点击开始,会有粒子跟随路径不停的移动-Bezier curve to achieve the effect of the particles. The particles will move in the path of the current drawn Sketchpad. After factoring application, any draw a curve, click Start, wi