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Pro Java 6 3D Game Development
- Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, cr
OpenGLpointclouds
- OpenGL环境下点云模型的显示变换,介绍一种标准的3D点云模型OBJ文件的特点和基本结构,在VC++6.0平台下结合OpenGL完成了OBJ格式文件的读取和点云模型的三维显示、旋转、平移、缩放变换功能.实验结果表明,利用OpenGL开发的程序可以高效实时地实现点云的各种操作.-OpenGL environment, the display of point cloud model of transformation to introduce a standard 3D point cloud
lab3
- slope-based-filter. this program reads given point(check the "main" on lab3.cpp) sort the points to cells and display them on a 3D screen using glut
T117AD_PER_SCH
- 宏国芯最新驱动芯片,OSD显示3D的效果-Wang Guoxin latest driver chips, OSD display 3D effects
ultrasound-3d-reconstruction
- 使用itk和vtk来完成从二维超声切片到三维超声的重建和显示-Use ITK and VTK to complete from two-dimensional ultrasound is sectioned into three-dimensional ultrasound reconstruction and display
STK
- 针对STK(Satellite Tool Kit)软件在军事任务可视化仿真领域中的广泛应用,为充分挖掘 其显示潜能,重点解决了影响其三维场景构建的瓶颈问题,即三维场景数据格式的转换和数据的获取 优化。在分析构建STK 三维场景所需要素及其作用的基础上,分别对地形、地表纹理、三维模型和GIS 等四类数据格式进行分析,并利用多种辅助软件,系统地提出了由较通用格式数据向STK 所支持格式 数据的转换方法,以及在对各类原始数据的获取和转换过程中出现的问题进行处理的优化方法。最后通过实例验
3D-display-technology-and-3D-TV
- 3D显示技术说明以及3D电视机原理,本文将从目前市面上的3D 显示技术出发,阐明3D 显示的各种原理和优缺点。同 时介绍涉及关于3D 输入和显示方面的知识,例如HDMI 1.4A 规范中增加的3D 视频规格, 以及3D 终端显示方面的知识,例如120Hz 和240Hz 屏的3D 处理、mini-LVDS、V-by-One、 Internal DisplayPort (iDP™ )等技术-3D display technology descr iption and schem
pso
- PSO algorithm (PSO) standard test function verification process. M in a document, including the current literature is used to validate the seven standard test function (Ackley), 3D dynamic display, and the over-concentration of particles scatters whe
color_holographic_3D_display
- 大角度,多SLM进行彩色全息的3D显示,原理值得借鉴-Wide angle, color holographic 3D display with multi-source based holographic content