搜索资源列表
030803
- 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
lodjdsf
- LOD技术在地形绘制中的应用关于这方面的一篇文章-LOD terrain mapping technology in the application of this article
3Dterrain_demo_pc
- 3D地形绘制渲染,实现环绕效果。OpenGL+VC环境,release文件夹有可运行的执行文件,用户可以查看效果。-3D terrain mapping exaggerated, to achieve Surround. OpenGL VC environment, release folder is operational implementation document, users can view results.
523q
- 介绍地形绘制的过程,并给出详细的代码注释,同时用户可以交互操作
quaddemo
- 此程序是利用VC和opengl实现的地形绘制功能,同时里面应用到四叉树等相关知识。相互学习
HyperRoam
- 一种改进的roam地形绘制算法的绘制源码
SkyDome
- 一个sky的demo 涉及到opengl 地形 绘制 纹理贴图 适合初学者学习
DemControl
- C#写的绘图程序,可以根据地形绘制坡面图,以及绘制自定义统计图表等等,很实用。
sanweidixing
- 三维地形绘制--四叉树递归算法 .比较具有参考价值,值得借鉴
opengl游戏编程源码全套
- opengl游戏编程源码全套!!从简单的框架到复杂的地形绘制!还有真实的游戏场景!!完美啊!! 20个opengl实例!可运行!
HeightMap6_GL.OpenGL绘制地形的例子
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助,This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
SkyAndTerrain 绘制天空盒子和地面
- 基于VC和Opengl,绘制天空盒子和地面,采用基本绘制方法,没有用到ROAM,无视区裁剪,一次性全地形绘制。-Effects made with VC example, it is practical. Contains 26 folders, a total of 100 examples of effects
dizhenzhenzhongyuce.rar
- 用MATLAB读取bmp图片 同时得出三维的坐标 同时绘制了灾区地震的地形图,Bmp image to use MATLAB to read at the same time to draw three-dimensional coordinates of the earthquake disaster areas at the same time drawing the topographic map
CU_Multitexture
- directx+hlsl实现的多层纹理地形绘制 -directx+ hlsl achieve multi-texture terrain rendering
ClipmapTerrain
- 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
terrain_fen
- 一个地形分块程序,对海量地形块,进行LOD分块,自动重新组织,实现普通3D图形卡漫游-A terrain block procedures for Massive Terrain block, block to LOD, automatic re-organization, to achieve common roaming 3D graphics card
3D_Terrain
- 3D地形绘制,基于微软框架。但主要代码是一个类,可以拆出来单独用-3D terrain mapping, based on Microsoft frameworks. But the main code is a class, you can split out separately with
OPENGlshili
- 三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
ztLODTerrain
- 相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The function is very comprehensive and