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一个简单的图形演示系统,包括多边形的填充,多点插值 (逼近) 的Hermite曲线、Bezier曲线及B样条曲线平面中的凸壳算法-a simple graphic display systems, including polygon filling, Multi-point interpolation (approximate) Hermite curve, Bezier curves and B-spline curves of convex hull algorithms, etc.
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此程序实现了bezier曲线的生成算法,分别利用了递归算法和中点插算法。开发环境为VS2003-this program achieved a bezier curve generation algorithm, namely the use of recursive algorithm and the midpoint interpolation algorithm. Development Environment for VS2003
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在给定n个插点的情况下,在最小2乘解的意义下,求m个控制点的最接近Bezier曲线-in a given n interpolation points circumstances, a minimum of 2 x sense solutions, m for the nearest control point Bezier curve
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PNG开放源接口 The interface has
been designed to be as simple and intuitive as possible. It supports plotting and reading in the RGB (red, green,
blue), HSV (hue, saturation, value/brightness) and CMYK (cyan, magenta, yellow, black) colour spaces, bas
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插值三次 Bezier 曲线一般算法-cubic Bezier curve interpolation algorithm general
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插值二次 Bezier 曲线等分作图算法 -Bezier curve interpolation second decile mapping algorithm
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优化的Bezier插值C程序-Bezier Interpolation optimized C Program
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三次样条插值和贝塞尔曲线 主要是对图象做插值-Cubic spline interpolation and Bezier curves are mainly made of image interpolation
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用MFC做的可以实现画三种平滑曲线的程序(三次样条插值,贝塞尔曲线,GDI+曲线平滑)-Using MFC to do three pictures to achieve a smooth curve of the procedure (cubic spline interpolation, Bezier curves, GDI+ curve smoothing)
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本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
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Bezier curves are the most fundamental curves, used generally in computer graphics and image processing. These curves are mainly used in interpolation, approximation, curve fitting, and object representation. In this article, I will demonstrate, in a
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This is a 2d bezier interpolation algorithm.
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设计签名 三次样条插值函数 贝塞尔曲线 光滑曲线-Design Signature cubic spline interpolation function is a smooth curve of Bezier curves
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VC 三次样条插值和贝塞尔曲线实例程序,vs2005和vc6.0工程。-VC cubic spline interpolation and Bezier curves example programs
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给定四个控制点,利用贝塞尔曲线进行插值。-A function for Bezier interpolation for given four
control points. Each control point can be in N-Dimensional
vector space.
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Bézier曲线是自由形式曲线最普遍的一种表示方法。曲线以Pierre Bézier的名字命名。
Bézier曲线是一条多项式的曲线,近似地表示它的控制点。曲线可以是任何次数的多项式。一条n次曲线由n+1个控制点来控制。曲线对第一个点和最后一个点插值,其形状直接受其它的控制点的影响。
-Free-form curve Bézier curve is the most common way of saying that. Curve, named after Pierre Bézier.
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OpenGL program that create B-spline, Bezier and Interpolation curve
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三次贝塞尔分段插值(按照Excel曲线算法),计算平滑曲线上任意一点的点坐标的自定义函数BezierFit。 Excel的平滑曲线没有提供这个曲线图的公式,所以通过编程查找曲线上的点坐标。-Cubic Bezier Interpolation (in accordance with the Excel curve algorithm) to calculate any point on a smooth curve point coordinates of the custom function
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Bezier曲线拟合程序,鼠标点击输入控制点,通过Bezier插值拟合出平滑的3次bezier曲线-Bezier curve fitting procedures, mouse click input control point by fitting a smooth Bezier interpolation 3 times bezier curve
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【matlab编程代做】 在N维空间中的贝塞尔插值 可以作为参考使用学习 -[Do] matlab programming generation in N-dimensional space can be used as a reference to use Bezier interpolation learning
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