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搜索资源 - Quaternion rotation
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track ball算法 用四元数法旋转的。-track ball algorithm quaternion France rotation.
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四元数表示旋转矩阵,代替了传统的欧拉角解算外方位元素-Quaternion rotation matrix, Euler angles instead of the traditional elements of exterior orientation Solution
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从旋转矩阵到四元数的转换,matlab代码。,From the rotation matrix to quaternion conversion, matlab code.
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本源码实现了一个在3D编程中很重要的四元数的类。在写这个类前提还包括对三维空间中向量类,以及4*4矩阵的运算。四元数对于三维模型的旋转能够很好的计算。-The source to achieve a 3D programming in a very important class Quaternion. At the time of writing the premise of this class also includes three-dimensional vector space cat
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3D Space Coordinate Transformations
This folder contains 3 files (m-functions) :
- t2x.m Transformation Matrix to Generalized Position Vector.
- x2t.m Generalized Position Vector to Transformation Matrix.
- m2m.m Mass/Inertia Tensor
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point rotation using Quaternion. implementation in matlab. Program is a tool to rotate poin in Cartesian coordinates in three dimensions about any angle.
Run moje2.m
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四元数算法详细讲解,从原理到应用,控制物体旋转-Quaternion algorithm is explained in detail, from the principle to the application, the control object rotation
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执行一个简单的C++四元类被称为“蹲”。根据Ken Shoemake的开创性论文普及,四元数代表了约一个轴旋转。“蹲”可以通过**=运营商连接在一起,并转换之间来回变换矩阵。实现还包括由Don Hatch的三维矢量宏库-Implementation of a simple C++ quaternion class called "Squat". Popularized by a seminal paper by Ken Shoemake, a quaternion represents a ro
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A Fast Quaternion-Based Orientation Optimizer via Virtual Rotation for Human Motion Tracking
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利用B spline和Catmull-rom spline实现物体的移动,旋转由四元数和欧拉角实现。
需要已配置opengl-using B Spline and catmull-rom spline implement the interpolation of object. Rotation are applied by Quaternion and Euler Angle.
Please see the implementation video: https://www.youtu
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四元数的优势: 三维空间的旋转完全可以由4元数来胜任。传统意义上需要3×3矩阵来进行向量的旋转(4x4矩阵的第四列表示平移)。所以四元数更节省空间,运算速度更快。既然四元数能方便的表示3D旋转,那么对他们进行插值就能产生平滑的旋转效果。-Quaternion advantages: the rotation of three-dimensional space can count from $ 4 to do the job. Traditionally need 33 for vector r
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四元数分解的点云配准,输入点云的源坐标和目标坐标,计算期望的旋转矩阵和平移向量。-Quaternion decomposition point cloud registration, input the source and target point cloud coordinates to calculate the expected rotation matrix and translation vector.
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Implementation of a simple C++ quaternion class called Squat . Popularized by a seminal paper by Ken Shoemake, a quaternion represents a rotation about an axis. Squats can be concatenated together via the * and *= operators and converted back and for
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本代码给出了欧拉角、旋转矩阵和四元数之间的变换关系。-This code gives the euler angles, the rotation matrix and the transformation of relationship between quaternion.
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Quaternion, the ratotion of quaternion. This figure shows that the basic rule of 3D axis rotation.
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Takes a unit quaternion and gives its corresponding rotation matrix. \param R rotation matrix (out).
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欧拉角转四元数的代码 主要用于机器人末端姿态的转换-Euler angles rotation quaternion code is mainly used for robot end-profile conversion
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旋转矩阵转换为单位四元数,单位四元数插值计算-Rotation matrix converted to unit quaternion, quaternion interpolation Units
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四元数基本类库(C#),包括基于单位四元数应用于旋转与欧拉角、旋转矩阵转换,利用四元数完成空间坐标转换等方法-Quaternion basic class library (C#), including those based on unit quaternion rotation applied to the Euler angles, rotation matrix conversion, use quaternion perform spatial coordinate conversio
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VirtualArena是用于控制设计和系统仿真的面向对象的Matlab集成开发环境,其实现目标如下:
1)避免重新实现大多数项目共有的功能,例如:
-离散化策略(例如欧拉向前,龙格库塔,…)
-系统线性化的雅可比计算方法,例如基于符号或样本的方法
-实施标准车辆动力学,如独轮车或类似无人机的车辆,并实施不同的姿态表示,如旋转矩阵或四元数
-状态观测器自动生成,例如扩展卡尔曼滤波器(EKF)
-基于网络的控制器的实施结构
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2)建立一套通用接口,允许
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