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battlegraphics
- 斯坦福大学计算机课程CS111作业之一battleship。文档里有解释。这个是完成后的。A homework of Computer Science Sub in Standford Uni. This is a finished one.-Stanford University computer courses CS111 do one of the battleship. Documents Lane explained. This is after the completion. A h
55905-55905
- Classic BattleShip Game in C++ (created with dev-c++) 2 players required. Game ends when the player has all his ships wrecked. Two ways of playing Read info.txt-Classic BattleShip Game in C (created with dev-c ) 2 players required.Ga
BATTLE
- This the famous game battleship with some psychedelic effects. It s implemented in pascal. The player can play against the computer or against another player taking turns. The package includes the executable barcos.exe -This is the famous game battle
battleship
- this source code for java scr ipt which describe that battleship in the web.-this is source code for java scr ipt which describe that battleship in the web.
BattleShipsf
- 课程做的战舰程序,单机双人对战,源码都在src里,自己看吧-battleship game program in java
BattleShipOnline
- 用C#编写battleship游戏,此游戏在有网络的情况下,可以让2个用户在不同的电脑上相互对战,同时可以聊天。-This game allows two users to play against each other on a different computer, at the same time can chat network battleship game written in C#.
Warman
- Warman Game. Simple game made in Java, platform style where you attack an IA. This game is like the popular game "battleship game".
FINALPRO-
- It is battleship game created in c++ with graphics, very helpful to many people
SL2
- 本实验将实现如下功能:本实验通过代码控制ALIENTEK 战舰STM32开发板上的DS0和蜂鸣器,DS0闪烁,提示程序运行,而蜂鸣器则周期性的发出“嘀”的声音,间隔为0.3秒。-The experiment will achieve the following functions: In this study, code control ALIENTEK battleship STM32 development board DS0 and buzzer, DS0 flashes, indicat
STM32-touch-key
- 本实验将实现如下功能:本实验利用战舰STM32板板载的电容触摸按键,通过TIM5_CH2对电容触摸按键的检测,实现对DS1的控制,下载本代码后,我们通过按开发板右下角的TPAD按钮,就可以控制DS1的亮灭了。不过一定要先用跳线帽短接多功能端口的TPAD和ADC-The experiment will achieve the following functions: In this study, On-board STM32 battleship capacitive touch buttons,
21287-970579-bataille-navale
- It is a source code for the game "Battleship" writed in JAVA.
paomadeng
- 本实验将实现如下功能:本实验通过代码控制ALIENTEK 战舰STM32开发板上的两个LED:DS0和DS1交替闪烁,实现类似跑马灯的效果。-The experiment will achieve the following functions: In this study, code control ALIENTEK battleship STM32 development board two LED: DS0 and DS1 alternately flashing marquees ach
battleship
- battleship in matlab.
FINALPRO-
- It is battleship game created in c++ with graphics, very helpful to many people
FINALPRO-
- It is battleship game created in c++ with graphics, very helpful to many people
batallanaval
- You can now play battleship on a console application, it ahs been developed in spanish but it is easy to understan how it works pretty intuitive
usat
- 实验器材: 战舰STM32F103开发板V3版本 实验目的: 学习串口的使用(接收与发送) 硬件资源: 1,DS0(连接在PB5) 2,串口1(波特率:115200,PA9/PA10连接在板载USB转串口芯片CH340上面) 实验现象: 本实验,STM32通过串口1和上位机对话,STM32在收到上位机发过来的字符串(以回车换 行结束)后, 原原本本的返回给上位机。下载后,DS0闪烁,提示程序在运行,同时每 隔一定时间
IIC
- 实验目的: 学习STM32模拟IIC的使用,驱动24C02实现EEPROM数据读写. 硬件资源: 1,DS0(连接在PB5) 2,串口1(波特率:115200,PA9/PA10连接在板载USB转串口芯片CH340上面) 3,ALIENTEK 2.8/3.5/4.3/7寸TFTLCD模块(通过FSMC驱动,FSMC_NE4接LCD片选/A10接RS) 4,按键KEY0(PE4)/KEY1(PE3) 5,24C02(IIC连接在PB6/PB7上面)
STM32F103-V3.5
- 1,本文件夹包含53个标准例程,所有例程均在战舰V3 STM32F103开发板上测试通过。 2,本文件夹下所有用到LCD的例程,都支持ALIENTEK 2.4/2.8/3.5/4.3/7寸电阻/电容触摸屏。 3,本文件夹下的所有例程,都是采用MDK5.14编译器。 4,编译生成的.hex文件(可以用来下载到开发板的)都存放在工程/OBJ文件夹里面。 -1, 53 standard routines, this folder contains all the routines
PuzhongSTM32_using_ALIENTEK_Code_Lcd
- 本代码是在战舰V3开发板对应的代码基础上做出的更改,文件和原来一样只是内容不同,里面的函数都是可以兼容战舰V3的教学视频的-The code is changed in the battleship V3 development board based on the corresponding code to make, just like the original documents and different content, which functions are compatible w