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本文简单阐述了使用DirectX Input获得鼠标输入的办法。简单介绍DirectX Input使用的函数。-This paper briefly discusses the use of DirectX Input received mouse input approach. A brief introduction to the use of DirectX Input function.
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Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
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游戏程序设计入门源代码程序(中文版,含部分源代码段)-Introduction to Game Programming source code program (the Chinese version, with some source code)
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精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
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多重地形纹理演示
Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
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3D游戏程序设计入门DirectX9是D3D游戏开发的基础书籍,希望对各位有所帮助。-Introduction to 3D Game Programming DirectX9 Game D3D are the basis for the development of books, you would like to help.
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Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game development, I believe that lea
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Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm
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网络游戏设计教程 房晓溪 编著 书本源码-Introduction to 3D Game Programming with DirectX 9.0
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DirectX 9 3D游戏程序设计入门 [Introduction to 3D Game Programming with DirectX 9] 一书的所有源码-DirectX 9 3D game programming entry [Introduction to 3D Game Programming with DirectX 9] a book of all-source
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3D游戏程序设计入门(DirectX® 9.0)翁云兵 含每章源码-Introduction.To.Direct3D9 including source code
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This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more adv
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Introduction to 3D Game Programming with DirectX 10
学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
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This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced
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Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code
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Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
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开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。
一旦读者开
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书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach
经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
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龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
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Introduction to 3D Game Programming with DirectX 9.0
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