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基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
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画线算法,bresenham画线算法,opengl,bresenham line-drawing procedure
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学计算机图形学所画的图形,有画线(DDA,中点,Bresenham),画圆(中点和Bresenham),填充(扫描线和种子),裁剪,Bezier曲线,动画,三维形体。-By painting computer graphics school graphics, a painted line (DDA, the mid-point, Bresenham), Circle (mid-point and Bresenham), filling (scan line and seeds), cut, B
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一个opengl下的图形学实验,展示了DDA算法画直线、中点Bresenham算法画直线、改进Bresenham算法画直线、八分法绘制圆等算法的c语言实现,结果采用每秒逐点画出,清晰明了-Opengl graphics under an experiment to demonstrate the DDA algorithm for drawing a straight line, the mid-point Bresenham algorithm for drawing a straight l
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初学Opengl,从最基础开始,本程序实现用Bresenham算法画直线-Learning Opengl, from the beginning of the most basic, the program Bresenham algorithm for drawing a straight line with
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计算机图形学 opengl bresenham画直线算法-Computer graphics opengl bresenham painting a straight line algorithms
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openGL 直线光栅化 Bresenham算法-Bresenham algorithm for line rasterization openGL
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opengl dotted line bresenham
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bresenham line algorithm opengl
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本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
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此程序的功能是实现基本的openGL中的画线算法,总共有四个算法。DDA画线算法,中点Bresenham算法画直线,改进Bresenham算法画直线以及 四分法绘制椭圆-Feature of this program is to achieve the basic openGL draw lines in the algorithm, a total of four algorithms. DDA line drawing algorithm, Bresenham midpoint line d
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使用OpenGL实现DDA、中点画线法、Bresenham算法绘制;中点画圆法、Bresenham画圆算法;多边形扫描线转换算法;多边形裁剪--逐边裁剪法等计算机图形学基本算法。-Use OpenGL, DDA, the dotted line method, Bresenham algorithm to draw midpoint drawcircle, Bresenham circle algorithm polygon scan line conversion algorithm p
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Bresenham直线生成算法和中点圆圆弧生成算法-Bresenham line generation algorithm and the midpoint of the arc circle generation algorithm
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使用OpenGL编程实现Bresenham直线扫描转换算法-OpenGL programming using Bresenham line scan conversion algorithm
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Opengl,实现Bresenham画线和画圆算法,鼠标右键交互切换画线模式和画圆模式,C++实现。-Opengl, Bresenham draw lines and circle algorithm, Right alternating line mode and circle mode, achieve by C++.
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画线算法,bresenham画线算法,opengl-bresenham line-drawing procedure
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基于opengl的直线画法,包含DDA画线法、中点画线法和Bresenham画线法-Based on opengl drawing a straight line, including DDA line drawing method, the dotted line method and Bresenham line method
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c++,使用OpenGL库,运用bresenham 算法进行画圆和画直线的操作并显示(The use of Bresenham algorithm for circle and draw a straight line operation and display.USE c++ AND OPENGL)
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用Bresenham画线算法实现水平、垂直、斜率大于1、斜率小于1、斜率为正、斜率为负等各种情况(不能直接调用OpenGL画线函数)。(Using Bresenham line drawing algorithm to achieve horizontal, vertical, slope greater than 1, slope is less than 1, slope is positive, slope is negative, and so on, and can not direc
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使用opengl画线,dda算法,中点算法,bresenham 算法,右键菜单实现线段颜色粗细的选择(Use OpenGL line, DDA algorithm, middle point algorithm, Bresenham algorithm, right key menu to select the color of line segment)
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