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1下载:
Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。
用OpenGL实现
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This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
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oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and they hope to help everyone
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2下载:
用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
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用OpenGL和Cg实现凹凸贴图的源码,附程序中各函数功能说明文档-Using OpenGL and Cg Bump Mapping the source to achieve, with procedures in the Function documentation
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OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
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emboss bump mapping example. this tutorial example show the opengl application create an emboss bump mapping. this tutorial is good example for those who want to see and learn about emboss bump mapping.
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cg语言实现的基于OpenGL的凹凸映射贴图的例程。-OpenGL-based bump mapping example using Cg programs.
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利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
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OPENGL凹凸映射算法,虽然不如视差映射的方法好,但是凹凸映射我只在NEHE中见过,这个是我找的另一个凹凸映射的例子-OPENGL bump mapping algorithm, although not as good as parallax mapping, but the bump mapping seen only in NEHE, this I find another example of bump mapping
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易语言OpenGL教程第48课轨迹球源码例程程序结合易语言OpenGL支持库,调用API函数实现轨迹球效果。
点评:易语言OpenGL教程总共48课,现缺少22课凹凸映射,35课播放AVI,38课资源文件,45课顶点缓存,46课全屏反走样,47课CG顶点脚本等。后期有可能会补上,敬请期待。
-Easy language OpenGL tutorial forty-eighth lesson track ball source routine procedures combined
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0下载:
OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
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