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1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示
2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透
关键词:Z缓冲器算法 Z向深度缓存算法
Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
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opengl 计算机图形学简单算法集合
:图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
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这个代码没有使用openGl,而是完全用底层的vc++编程实现了phong光照模型。-This code does not use openGl, but entirely in the bottom of vc++ Programming the Phong illumination model.
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大名顶顶的Phong模型(简单光照模型)不用介绍了吧!有兴趣就看看吧- The famous Phong model (simple illumination model) did not need
to introduce! Has the interest to have a look
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这是一个软件光栅化程序,渲染一个立方体。
实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point light sources. Phong illuminati
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自己实现的简单3D渲染器,实现3维模型的消隐、Phong模型等简单光照模型-This is a simple renderer developed by mfc & gdi, which applys Vanishing, phong Model and some other simple illumination models.
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光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
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熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading p
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球面Phong明暗处理光照算法,VC6.0上用MFC编程实现分形灌木丛L系统模型算法。界面简单,内容完整。下载后可以直接使用。-Phong shading spherical illumination algorithms implemented in the VC6.0 MFC programming fractal bush L system model algorithm. The interface is simple, content and complete. It can be u
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phong光照模型,可调整各种光照参数。-Phong illumination model, can adjust various light parameters.
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C++实现的光照模型,光照下三围模型在二维中的显示-Illumination model implemented in C++, the light display three-dimensional model in two dimensions
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局部光照模型,phong模型实现基本功能(the model of local illumination)
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基于phong光照模型的简单光反射模型,用于红外物理中(phong illumination model)
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