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This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
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GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
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没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习
源码-no execuse ,the opengl shading language for every one who learn the glsl
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The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requ
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该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics.
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