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用directX渲染一个立方体,并在六个面贴上图片纹理,方向键控制立方体的旋转,DirectX rendering with a cube, and paste the picture in six surface texture, the arrow keys to control the rotating cube
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This sample demonstrates how to create dynamic textures
// through off-screen rendering.
//
// As a demonstration, a spinning textured cube is rendered
// to an off-screen surface, which is in turn, used to create
// a dynamic texture. T
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tube rotation with 6 textures
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this sample for DirectX basic DrawPrimitive
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通过vertex buffer和index buffer构建的立方体cube 开启了透明通道并留有纹理融合代码和接口端,可设置纹理的路径即可开启纹理融合
课堂作业,对于初学者是一个很好的学习directx 纹理 透明 和材质光源的一个示例程序-Open transparent channel through cube cube vertex buffer and index buffer built and left texture blending code and interface p
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