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ply
- This file contains one-line descr iptions of the geometry filters. Geometry Manipulation --------------------- flipply - flip the orientation of faces normalsply - compute surface normal vectors at vertices xformply - transform vertic
house
- 利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
FAC.normal.grs
- UG 3D软件的Grip编程函数。分析曲面的法向。-Grip UG 3D software programming function. Analysis of surface area.
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
InPolyedron27072009
- nPolyedron detects points inside a manifold closed surface. The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation. Open surfaces will give nonsense results.
surfo
- This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m). Only use th
MLS
- MLS用於3D曲面變型,可算出較為準確的法向量-This method can be used to 3D surface deformation,can figure out more accurate normal vecter
InPolyedron27072009
- InPolyedron detects points inside a manifold closed surface (even non convex ones). The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation, open surfaces will give nonsense results. I
Face.NormalDir
- UG 3D 软件Grip程序,画曲面的法向线段,选入一个曲面,画出法向线段。-UG Grip program, line painting surface normal
Face-Recognition-by-Kresimir-Delac-and-Mislav-Grg
- The basic idea behind proposed system is to represent user’s facial surface by a digital signature called normal map.
panoramic_to_plane
- 全景图像还原。将鱼眼全景图像还原成六个面的普通图像-Panoramic image restore. Reduction of the fish eye panoramic image into six surface normal image
shapeletsurf
- 功能重建表面的估计,从它的表面法线与表面法线关联银行shapelet基础功能。相关结果相加产生的重建。 sumation shapelet基础作用在表面的隐式积分结果,而执行面的连续性。 -Functional reconstruction of the surface estimated from the surface normal of the surface normals associated bank shapelet basis functions. Related to th
nhni_ps1
- 使用简化的四光源光度立体法,计算表面法向量并显示-photometric stereo surface normal
9
- Android平板电脑开发实战详解和典型案例——光盘源码 此书出版时间:2013-02-01 从Android 2.0趣味特性、Android 4.0新特性的基础知识到完整综合案例,由浅入深,循序渐进地进行了详解,既适合Android 4.0初学者学习,也适合有一定基础的读者进一步提升之用。 第9章 3D应用开发基础 9.1 OpenGL及OpenGL ES简介 9.2 3D基本知识 9.3 旧约——OpenGL ES 1.x 9.3.1 OpenGL E
Surface-Morphing
- 使用normal coordinates 去做两个模型之间的morphing, 工具:cgal 以及vtk-using normal coordinates to get the morphing between two models, tools:cgal and vtk
Sound_Field_Plot
- 可视化的声场以上的本地反应阻抗平面。 :你可以进行选择 - 声压相对于距离为1的自由场声压在分贝再1。 - 声压的相位。在学位。 - 过量衰减:总声压,只能用直接的声压分。以dB为单位重1。正值表示衰减(声压比在自由场低级) - 现场阻抗(相对于空气的特性阻抗)。 - 垂直(表面法)粒子速度。以dB为单位重新1。 - Horizotal(表面平行)粒子速度。以dB为单位重新1。 - 垂直(z)的比率h
faxian.grs
- ug软件的grip二次开发,动生成选择曲面的法向线段,可延长-grip ug secondary development of software, automatically generates select surface normal line, extended
normal_estimation
- 估计一个点云数据的表面法线,表面法线是几何体表面的重要属性。-A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
gipuma-master
- 【2015-ICCV】-Massively Parallel Multiview Stereopsis by Surface Normal Diffusion (supplementary material)
code
- Surface normal generator for class project.