资源列表
Md2.rar
- 载入由3ds max生成的md2模型,进行动作控制,3ds max load generated by the MD2 model for motion control
RoleMove.rar
- Visual C++/DirectX9 3D游戏开发引导的一个骨骼动画例子,Visual C++/DirectX9 3D game development as a guiding example of skeleton animation
DirectX_3D_Race.rar
- 完全用DirectX7.0编写的三维赛车简单游戏。,DirectX7.0 fully prepared with a simple three-dimensional racing game.
FLVMUX.ZIP
- FLV Mux Directshow Filter. Support H264, AAC, VP6, MP3 codecs,FLV Mux Directshow Filter. Support H264, AAC, VP6, MP3 codecs
DELPHI_DSPACK.rar
- 使用DELPHI+DSPACK开发出一个视频一分为二的Filter,实现视频的多窗口播放,no
ADirectUIFrameWork
- 一个基于C++的DIRECTUI界面库,可以通过XML配置文件直接生成软件UI界面-A C++, DIRECTUI based interface library that can be generated directly through the XML configuration file interface software UI
3D
- 三维的变换矩阵与坐标系的应用实例!注释比较详细,为初学3D编程有一定帮助!-Three-dimensional coordinate system transformation matrix and application examples! Note more detailed 3D programming for the novice some help!
Ts-Code
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module can be used to make plug-DX games, such as perspec
01_TexSeaWave.rar
- Windows directx sdk写的关于海浪模拟的效果,可以模拟海浪的效果,可以帮助你更好的理解dx的效果,及海浪效果的算法,Windows directx sdk to write simulation on the effect of waves, can simulate the effect of the waves, I can help you better understand the effect of dx, and the wave effect of the algo
2C3
- 程序说明: 1.本程序实现了对字母顶点设定材质的设置; 2.本程序实现了对数字顶点设定材质的设置; 3.本程序实现了对所有顶点打光; 4.本程序实现了8个移动的光源; 5.环境光为全黑。 操作说明: 按1:开启/关闭平行光(默认关闭) 按2:开启/关闭点光灯(默认开启) 按3:开启/关闭聚光灯(默认关闭) 按4:开启/关闭萤火虫效果(默认关闭) 按5:开启/关闭Material1(默认开启) 按6:开启/关闭Material2(默
per-pixelper-vertex--lighting
- directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
DXRngWin
- 结合在DirectX也可以实现不规则的窗口,但是会对摄像机的成像造成影响,不过这都好说,关键在这里我们可以确定的是,这种方法应用在窗口模式下的DX程序仍然有效。-DirectX can be achieved with the irregular window, but will affect the camera' s image, but it is hard to say, the key here is that we can determine, this method used