资源列表
dX
- 使用directx实现2d图形的双缓冲绘制-Directx graphics used to achieve the double buffer 2d drawing
12
- 一个3D小游戏,有场景,人物,粒子,UI。VC2005+DX9开发-A 3D game, there are scenes, characters, particles, UI. VC2005+ DX9 development
graphstudio_0.1.4.0_src
- 这是和directShow中的graphedt.exe功能相同的程序的源代码,来自开源项目-This is directShow function in the same procedure graphedt.exe the source code from open source projects
CompressView
- 这是微软DirectShow利用压缩Filter压缩视频文件的实例。-This is a Microsoft DirectShow to use compressed video file compression Filter example.
DXProject5
- DirectShow视频采集开发实例,是DirectShow开发实例的源码改编后的!-Development of examples of DirectShow video capture
DXProject4
- Directshow 视频开发实例,VC++6.0;在开源码基础上稍有改编。-Directshow Video Development example, VC++6.0 in the open-source based on a slight adaptation.
directshow
- directshow教程-directshow
DirectX9
- DirectX9 中文SDK-DirectX9 chinese SDK
sphy
- 一个基业DIRECTSHOW的视频组播会议系统-directshow filter broadcast
Beginning_D3D_programming
- This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Addit
D3DShaderX-Vertex-Pixe-Shader
- With this book you can learn how to design vertex and pixel shaders with Shader Studio. Use shaders to develop special efects such as rippling water, bubbles, animated grass and particle flows.
Strategy-Game-ProgDx9
- With this book you can create a strategy game using C++ and DirectX 9.0. It also outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more.