资源列表
GameEngine
- 用Direct3D编写的一个游戏三维图形引擎,可供初级学者参考-Written in a game with Direct3D 3D graphics engine, available for junior scholars refer to
DSDump
- The DirectShow Dump Filter is a renderer filter that writes the media samples it receives to a text file.
DirectDraw
- 第一个DirectDraw实例 内容详细.欢迎下载-DirectDraw code
CARmotion
- vega与VC混合编程,各种函数的详细说明,对精确控制车辆运动的方向速度。-car motion driver
CODE_UPLOAD14622262001._01
- MasterX SDK .5
Tut03_Index
- DIrectX 8.1 SDK 索引顶点-DIrectX8.1 SDK vertex index
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
AdjustSound
- AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its focus, frequency, pan, and volume. -AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its f
audio
- vb底层音频采集与回放源代码下载 vb底层音频采集与回放源代码下载
DX-Project-6
- 《DirectX 8 教程》及配套代码 第六章:纹理 Introduction (序) What is a Texture? (纹理是什么) Texture Size (纹理的尺寸) Texture Coordinates (纹理坐标) Texture Mapping (纹理映射) Using Textures With DirectX (在DirectX中使用纹理) Step 1: Modify FVF and Custom Vertex (第一步,修改FVF和
AVIMovie
- vega 与VC++混合编程实例,模拟仿真,能精确调整车辆方向、速度,推力等数值,可以用键盘和鼠标互动-vega car motion
GfxEngine
- D3D9 封装到DLL中,仅导出接口。方便编程需要。-D3D9 package to the DLL, only the export interface.