资源列表
01_Terrain
- directx9.0和vc实现三维地形模拟-DirectX9.0 and the realization of three-dimensional topography simulation vc
01_FlutterFlag
- vc++和directx9 实现柔性物体模拟-vc++ and directx9 achieve soft objects simulation
01_TextureAnimation
- VC++和directx实现图形图形中的纹理动画-VC++ And directx graphic graphics texture animation
DirectXCaptureRefresh
- 利用DirectX.Capture对视频进行采集.(可以选择不同的编码器,以及对采集的各种参数进行设置)-DirectX.Capture use of video capture. (You can choose a different encoder, as well as the acquisition of the various parameters set)
01_SimpleLighting
- //建立并设置世界矩阵 D3DXMATRIX matWorld D3DXMatrixIdentity( &matWorld ) g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld ) //建立并设置观察矩阵 D3DXVECTOR3 vEyePt( 0.0f, 3.0f,-5.0f ) D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f ) D3DX
01_CreateDevice
- Direct3D程序设计基础 //创建Direct3D对象, 该对象用来创建Direct3D设备对象 if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return E_FAIL //设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象 D3DPRESENT_PARAMETERS d3dpp ZeroMemory( &d3dpp, sizeof(
directshowPDF
- 这是一本对想进入DirectShow 大门的同志梦想的好书,详细介绍了DirectShow 的开发-This is one pairs wishing to enter the door DirectShow comrades dream book, detailing the development of DirectShow
DirectX9.0-3D
- DirectX9.0-3D游戏程序设计入门-DirectX9.0-3D game programming entry
player
- 这是一款基于DirectX应用的媒体播放器,大家可以学习一下。-This is a DirectX-based applications, media players, we can learn from you.
dsmplayer
- 好东西,一个能在mobile上跑的小程序,可以播mp3等文件,适合初学DirectShow.-Good things, a mobile on the run in small programs can be broadcast, such as mp3 files, suitable for beginners DirectShow.
Example_DirectDraw
- 也是一个3D程序源代码,这个程序使用了DirectDraw API可以实现对一些复杂的图形图像的绘制与显示,里面的函数和代码的实现比较经典,可以作为你开发类似程序的范例。-Is a 3D program source code, this procedure uses the DirectDraw API can be achieved for some complex graphics rendering and display images inside the function and c
Test3D
- 演示了一个标准3D程序的开发流程,参照这些你可以开发功能更强大的3D程序和游戏。它用到了DirectX API,利用它可以释放显卡强大的图形图像处理能力。-3D presentation of a standard procedure development process, in the light of these you can develop a more powerful 3D programs, and games. It uses the DirectX API, the use