资源列表
tu1
- 用sobel,roberts,canny,log,prewitl五种算法实现图象边缘检测.附效果图.-with segmentation, roberts, canny, log, prewitl five algorithm image edge detection. Results attached map.
独立分量分析(maltab代码)用于图象处理得方法
- 独立分量分析(maltab代码)用于图象处理得方法-independent component analysis (maltab code) used in image processing methods
Computational Geometry in C Ccode2.tar
- 计算几何c语言实现 第二版 的源代码。对于计算机图形学的学习有一定的益处。-computational geometry c language second edition of the source code. For the study computer graphics have certain benefits.
柱面全景图的制作与实时显示
- 可以帮助你掌握柱面全景图的生成原理与实时显示,制作柱面全景图并进行实时显示。-can help you grasp cylindrical panoramas Generation Principle and the real-time display, production and cylindrical panoramas for real-time display.
氢原子电子云模拟显示
- 本程序用C语言的图形知识编写,模拟了各种氢原子电子云的状态,希望对大家有所帮助-this program with C language knowledge in the preparation of graphics, simulation of various electronic cloud of hydrogen atoms in the state, we want to help! !
图像处理的浮雕技术
- 用VC实现的浮雕程序。效果还不错。建议下载者在此基础上继续开发。 -with VC procedures for the relief. The results were pretty good. Recommendations were downloaded on the basis of this continuing development.
loadbmp
- 图像中加入随机噪声的两种方法,1,加入椒盐噪声。2,加入随机噪声-image by adding random noise in two ways, one, by adding salt and pepper noise. 2, by adding random noise
Upload_BMP
- 产生动画效果,托盘程序,小鸽子随鼠标移动。-generated animation, procedural trays, small pigeon with mouse movement.
图像的阈值分析
- 图像的阈值分割分析,包括迭代分割,峰谷阈值分割,半阈值分割等-image thresholding segmentation analysis, including iterative segmentation, segmentation threshold peak, semi-threshold segmentation
8连通
- 计算8连通区数量 利用深度优先遍历,并对同一8连通区进行标记,当遇到不属于同一连通区且灰度符合要求的则计数加1,分别考察一个点周围的八个点。-8 COMPONENTS calculated using the number of depth-first traversal, and the same eight areas marked connectivity, when they do not belong to the same gray zone, connectivity to m
第12章 图像的纹理分析方法
- 图像的纹理分析方法(从图像、图形融合的思想出发 ,介绍了基于图像分析的表面形状恢复及纹理 三维特征获取方法,并将其应用于图形建模和纹理映射.首先利用不同视点下的遮挡 边缘序列,并结合其它视觉信息的分析,获取了表面点的三维几何坐标,实现了基于 图像分析的表面形状绘制.接着利用阴影分析方法,提取纹理图像的表面起伏特征, 将该特征结合像素点的颜色属性,进行图形纹理映射,实现了基于图像特征分析的图 形纹理生成.实验结果证明了图像、图形融合思路的可行性和有效性及图像、图形融 合方法
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the