资源列表
particlesim_src
- 粒子系统的例子。里面包含了火苗、泡泡、星空、烟花等特效以及这些特效速度、颜色等相关属性的设置,可以说相当丰富。图形实现部分是用了opengl库-Particle system example. Which contains the flames, bubbles, stars, fireworks and other effects as well as the speed of these effects, color settings and other related properties
Opengl
- OPENGL静态渲染管线渲染OFF文件实例-OPENGL jingtai xuanran guanxian
Mine
- 用opengl和qt窗口控件组成的扫雷游戏-Qt with opengl and window controls the composition of Minesweeper
OpenGL-practical-technology
- 《OpenGL三维图形系统开发与实用技术》的源代码内容简介: 1.Chapter01\3DS File Loader--------演示3DS模型的读入方法一 \3DS gl Loader----------演示3DS模型的读入方法二 \ASE File Loader--------演示ASE模型的读入方法 \MD2 File Loader--------演示MD2模型的读入方法 \MD3 File Loader--------演示MD3模型的读入方法 \MS
bezier
- 绘制n次Bezier曲线时,应可以输入控制点个数及控制点x,y坐标,输入数据可以放到文本文件中,以便调试。对于三次Bezier曲线,用多个曲线段拼接而成,并且要求曲线一阶导数连续。绘制Bezier曲面时,应可以输入控制多面体的顶点坐标与曲线的间距。-Bezier curve drawing n times, should be able to enter the number of control points and control points x, y coordinates, the i
fluid-motion
- 这是有关流体运动那一块的,用opengl实现的,希望对大家有帮助啊-This is about that piece of fluid motion, with opengl implementation, we want to help it
Dr.PLiu_SPH_source
- 光滑粒子动力学源码,非常实用的工具,与《光滑粒子流体动力学——一种无网格方法》的配套源码-SPH source code
project
- 用labview 3D图形控件实现一个飞机模型的简易控制
opengl-lz
- 本程序应用了渲染,回显列表,粒子系统,纹理贴图,定时回调,光照,消隐,伪装反射等技术,可用于图形学大作业。-The application of the rendering process, echoing the list, particle systems, texture mapping, timing correction, lighting, blanking, camouflage reflection techniques can be used Great job on t
useraniso
- 应变软化模型源程序,这是其中的文件之一,后面还有补充程序,请选择使用。-Strain softening source program model, this is one of the one of the documents, behind still have added program, please choose to use.
userBurger
- 应变软化模型源程序,这是其中的文件之一,后面还有补充程序,请选择使用。-Strain softening source program model, this is one of the one of the documents, behind still have added program, please choose to use.
usercam
- 应变软化模型源程序,这是其中的文件之一,后面还有补充程序,请选择使用。-Strain softening source program model, this is one of the one of the documents, behind still have added program, please choose to use.