资源列表
GPSopengl
- 用opengl编写的读取一张灰度图的灰度值作为高度将其立体化,按键盘可以漫游这张立体图,模拟地形漫游效果-a good example for opengl a little bit challenging
OBJ-OpenGL
- 解析obj文件和mtl文件中纹理贴图,然后用OpenGL绘图,非VBO程序!-Texture mapping, parse obj file and mtl file and then using the OpenGL graphics, non-VBO program!
MissileTest
- opengl开发的导弹发射程序,可用于3d编程学习。 -opengl development of missile launch procedures can be used for 3d programming learning.
opengl-to-achieve-the-draw-fliesen
- opengl实现画苍蝇源代码程序,对OpenGL初学者有一定的帮助--opengl draw flies source code program for OpenGL beginners will certainly help-opengl draw flies source code program for OpenGL beginners will certainly help
lmn4op.ZIP
- 一种面向三维感知的无线多媒体传感器网络覆盖增强算法An oriented three-dimensional perception of wireless multimedia sensor network coverage enhancing algorithm-An oriented three-dimensional perception of wireless multimedia sensor network coverage enhancing algorithm
duobianxing 画多边形
- opengl 的第二个实验 画多边形 虽然简单 入门好用-Although the the opengl experimental polygon drawing entry easy to use
opengl san wei xian shi
- 利用opengl显示歼击机协同作战与空空导弹攻击的三维模拟仿真,之前的程序有问题会有溢出,现在修改了可以用了,部分dll由于项目保密,暂时不公开-Use opengl to display three-dimensional simulation of fighter coordinated operations and air-to-air missile attack before the procedure there will be overflow, now modified with
Missile Test
- 基于OpenGL创建的导弹击中目标模拟,有爆炸效果-Based on OpenGL to create a missile hit the target simulation, the effects of the explosion
lighting-rotation
- 绘制螺旋形物体,同时实现旋转及光照极光操作-Draw a spiral-shaped objects, rotation and illumination Aurora operation
Point3Dzjh
- 读取等值线数据,使用opengl在MFC中进行显示。并可进行旋转等-Read contour data, and display using opengl in MFC. And can rotate, etc.
MyObj_bysj
- 读取obj文件,并可以进行多种变化,放大,缩小,平移,旋转,代码可直接编译运行,需要glut支持-Read obj file, and a variety of changes, zoom in, narrowing the translation, rotation, code can be directly compile and run, you need to glut support
TUIO.unitypackage
- unity3D动画引擎编写的多点触摸效果的资源包,实现了tuio协议和unity3D的无缝结合,后续得功能希望大家一起来开发补充。-animation engine to write in unity3D multi-touch effect of resource bundles to achieve a seamless integration of the tuio agreement and unity3D of follow-up to get the functionality I