资源列表
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
xnrljxz-2
- 利用VRML虚拟现实开发语言实现的虚拟人行走的程序。讨论了虚拟人行走中的路径选择算法,并用节点控件行走方式。-Developed using virtual reality language VRML virtual human walking program. Discusses the virtual human to walk the path selection algorithm, and walk with the node control mode.
delta3d-API-2.4.0
- 开源3D引擎Delta3D的API帮助文档,CHM格式。对于Delta3D的开发很有用。最新版本。-Open-source 3D engine Delta3D the API help documentation, CHM format. Useful for the development of Delta3D. The latest version.
4
- 利用VTK的picker类实现可以任意提取点素信息的实例-VTK class implements the use of the picker can extract an arbitrary point of prime examples of the information
SFMToolkit3
- SFM工具包,获取物体各个角度的照片,通过这些序列图像重建出物体的三维结构。-SFM toolkit for photos of all angles of the object, and these image sequences to reconstruct the three-dimensional structure of objects.
2Dto3D
- 尝试实现2D到3D图像的转变过程,代码未编写完全,请大家共同探讨-Trying to realize 2D to 3D image transformation process, the code does not write a complete, please discuss
OsgTest
- osg中多灯光显示,阴影的制作以及光晕的制作-the osg multi-light display, the production of shadow and halo production
OperatePly
- 读写ply文件的matlab实现。Writes a mesh to a ply file and Reads a ply file (text format). ply files can be in binary format as we-Writes a mesh to a ply file (text format) wich can be read by PlyView from Cyberware and Scanalyze from Stanford University. Both
BasicHLSL
- 微软HLSL示例,包含详细的说明以及Visual Studio 2003和 Visual 2005项目-Microsoft HLSL example, contains a detailed descr iption of the Visual Studio 2003 and Visual 2005 project
1.RAR
- 《vega实时三维视景仿真技术》的基于MFC的程序源代码,自己整理的,拿去改一改就可以作自己的程序了-" Vega real-time three-dimensional visual simulation technology," MFC-based program source code, their own order, and take it altered, can make its own procedures for the
3D-image-transformation
- 3D 图像变换,包括几何变换(平移,旋转,缩放等)和投影变换(正视图,正轴侧视图,斜轴侧视图,透视图)-3D image transformation
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside