资源列表
Beginning.DirectX9
- DirectX 电子书,其中有详细的代码,包含2D 3D图像程序的简易例子,入门首选-DirectX e-books, including a detailed code example contains simple 2D 3D graphics programs, entry-preferred
xiankuan
- 线宽计算,用matlab计算线宽。可以得到的值来分析和使用半导体激光器线宽的联系-linewidth calculator
TetGen_tetrahedron-grid
- 高质量的约束delaunay四面体网格生成程序,输出的是节点、面片和四面体信息,可以用他相应的tetView程序包查看网格图形,相当值得研究和借鉴-perfect constraint delaunay tetrahedral grid generation code outputs are nodes, faces and tetrahedrons information it s worth studying and using for reference
pract2redes2
- This a file for the CiscoPacketTracer whit RIPv2,EIGRP,OSPF and Default outpoint-This is a file for the CiscoPacketTracer whit RIPv2,EIGRP,OSPF and Default outpoint
key-frame-extraction
- 基于中心距离特征的人体运动序列关键帧提取-Based on center distance characteristics of human motion sequence key frame extraction
keyframe-extraction
- 引入骨骼夹角作为运动特征,并以此确定候选关键帧;采用分层曲线简化算法精选候选关键帧获得最终关键帧集合;通过对算法参数自适应调节,以满足不同压缩率要求. 实验结果表明:该算法具有良好的数据压缩效果及较强的运动概括能力,并在一定程度上保证了同类相似运动间关键帧集合的一致性 -The introduction of the bone angle as motion characteristics and to determine the candidate keyframes layered
Hellogpu
- <GPU高性能编程CUDA实战>中,前面四章的程序例子。其中的book.h以及common里的lib文件等在压缩包cuda_by_example.zip中-<GPU高性能编程CUDA实战> Program examples, in front of four chapters. The the book.h common lib files in compressed packages cuda_by_example.zip in
DelaunayTINs-to-contours
- Delaunay三角形生成等高线,并在代码中附有中文注释解析-Generate contours from Delaunay TINs
textureBlending
- Direct3D 摄像机,灯光,纹理代码(使用Shader)。 具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically gen
6sidesbox
- directX9,绘制一个彩色立方体,沿着圆环路径做周期上下起伏运动。-directX9, draw a color cube, cycle up and down motion along the ring path.
fastsub
- codes for realizing subdivision algorithm
vdrpm
- Hoppe边折叠简化原版算法,对于游戏编程虚拟现实开发有很多的用处,希望可以好好使用-A Book About The The OpenGL