资源列表
begin31
- 读取一系列CT片并显示出来 使用vtk-read a series of films and CT demonstrated the use vtk
Direct3D-3ds_loader-render
- 在direct3D技术下的3ds文件加载,渲染类。 使用方便,个人整理。-direct3D technology in the 3ds document loading exaggerating category. Easy to use, personal finishing.
Shadow_Volumes
- 体积阴影例子程序和源代码,包括Quake3等文件的加载代码。-shadow volume procedures and examples of source code, including Quake and other documents loading code.
Videodisplay
- 一个视频处理的小程序,主要是对视频数据(yuv)进行了小波分解-a small video processing procedures, mainly for video data (yuv) wavelet decomposition
test1111111
- vtk的小例子,希望对大家有用!-vtk small examples, we hope to useful!
sphere22
- 1,用经线和纬线画出一个三维球体,经线用不同的颜色表示,用帧交换技术实现球体的转动 2,在球体外部画1-3个小球,实现大球转动的同时,小球绕大球转及速度交互可调 3,考虑设计通用程序,实现小球的个数大小旋转的轨迹-one with warp and weft, paint a three-dimensional sphere, warp with different colors, Frame switching technology used to achieve the rotati
ATL-DirectX
- ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
pathedit0919
- 三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
experiment5
- 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示 2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透 关键词:Z缓冲器算法 Z向深度缓存算法 Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
sanweibianhuan
- 3D图形学三维变换程序,很有用的哦,在VC++下编译通过。-3D graphics 3D transformation process, a very useful oh, the VC compile.
TsaiMethod-v3.0
- 相机标定——Tsai Method 的C源码!!! 希望对大家有用-camera calibration -- Tsai Method of C source code! ! ! We hope to useful
sanjiaojianhua
- 一个关于三角网格的程序 可以通过三维点恢复它的立体图像-on a triangular grid of the procedure can be three-dimensional point resume its three-dimensional images