资源列表
project3.3.test
- 参数方程球体,描述了球体的材质,制定了光源-java project3.3.test
ray_opengl
- opengl开发的ray tracing-ray tracing opengl
ogreopcode
- OGRE的源码解析,里面包含了多种碰撞检测的事例。-OGRE source code analysis, which contains a variety of examples of collision detection.
Junction
- openinventor那本书的第9章代码-openinventor book chapter 9 of the Code
3dsloader
- 3ds文件录入并显示程序,可进行各种视角变化-3ds loader
test
- 通过OpenGL基本体素,例如三角形、三角形带、四边形、四边形带,它们都可以构成的球体。通过改变半径控制大小,通过改变角度的改变大小就可以改变顶点的数目和密度,通过在调用回调函数设置模式,就可以改变填充状态。通过调用函数来得到当前时间就可以得到一个功能要花费的时间。-Through the OpenGL primitives, such as triangle, triangle strip, quadrilateral, quadrilateral zone, which can consti
bczn2.0
- 基于GPU的三维图形编程架构,主要描述了nvidia的GPU架构。-mainly descirbe the nvidia GPU architecture and programming guide!
whitted_classic_illumination_model_paper
- whitted的经典光照模型,是实现光线追踪的一个最经典的模型。-this is a classic light illumination model which is proposed by whitted.
Cornell_box_parameters
- 这是图形学中实现辐射度或者光线追踪的一个经典场景,现在siggraph文章中经常用到这个模型-This is a classic model for ray tracing and some other 3D graphic experiment.
terrainsystem
- 一个大型室外地型漫游系统,代码结构清析,扩展性好-A large outdoor land-roaming system, code structure, high definition, good scalability
BlackWindow
- D3D初探,对刚刚起步学习D3D编程的人有帮助,程序经vS2008编译通过 并可以运行-D3D of, for just starting to learn D3D programming people have helped, the program compiled by the vS2008 and can be run through the
vcopengl
- 用vc和opengl实现3维可视化,初学者例子,并附带glut包-With vc, and opengl to achieve three-dimensional visualization examples for beginners, and with glut package