资源列表
rgggl11s
- 3D KERNEL by RG is a C++ 3D library. It supports Z-Buffering, Goroud/Phong shading, procedural Textures, etc. and is hardware independent.
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
LS_Li_v0
- 基于水平集的边缘检测方法,内含李春明05年的相关论文,代码即为论文中算法的源码-edge detect based on level_set,including paper of ChunMing,05
TorrHertzBreg-nips03
- build 3d from 2d motion
Veins_20110209
- 一个带纹理外表的圆柱体,纹理是直线,从柱的两个圆面上下纵贯柱面。-A cylinder with line_veins.
Chamfer
- solidworks api macro-solidworks api macro 2007
f
- A fractal landscape generator with zoom, currently implements 2d fractal tree as well.
Desktop
- D3D模型渲染,学习资料。谁有相关资料都发给我-Model rendering
Direct3D
- vc++和DIRECT3D编程的实例,运行过,没有问题,可以试一下。对于初学者,有很好的帮助-vc++ and DIRECT3D programming examples, run over, no problem, you can try. For starters, a very good help
zuobiaoxiyujibentuyuan
- DIRECT3D,坐标系与基本图元实例编程例子,没有问题,对于初学者,可以很好的参考,对于高手,就没有必要看了-DIRECT3D, coordinate system and basic programming primitive example of an instance, there is no problem, for starters, can be a good reference for the expert, there is no need to read
dingdiaozuobiaobianhuan
- DIRECT编程的实例,在VC++调试没有问题,对于初学者,可以很好的借鉴。-DIRECT programming examples, in VC++ debugger is no problem, for starters, can be a good reference.
Real-time-damage-deformation-methods
- 3D实时渲染可破坏变形的算法(可以破换和变形的算法)-Real-time damage deformation methods