资源列表
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
MFC
- 对于MFC概述,相对于win32的区别,消息映射的实现,MFC对象的创建、进程和线程、状态 等基础知识-For MFC overview, relative to the win32 difference between message map to achieve the creation of the MFC object, process and thread, state the basics
surface
- nurbs曲面,使用vc++和opengl实现三种曲面 -the nurbs surface Guinness vc++ opengl contains three surfaces
zjyvisualparallel
- 对地震体数据进行体绘制,并利用多个线程实现了并行三维可视化-Seismic volume data, volume rendering, and the use of multiple threads to achieve a parallel three-dimensional visualization
Entropy-coding-source-program
- 熵编码(entropy encoding)是一类利用数据的统计信息进行压缩的无语义数据流之无损编码。本章先介绍熵的基本概念,然后介绍香农-范诺(Shannon-Fano)编码、哈夫曼(Huffman)编码、算术编码(arithmetic coding)、行程编码(RLE)和LZW编码等常用的熵编码方法。 哈夫曼编码建议了一种将位元进位成整数的算法,但这个算法在特定情况下无法达到最佳结果。为此有人加以改进,提供最佳整数位元数。这个算法使用二叉树来设立一个编码。这个二叉树的终端节点代表被编码的字母
Balon
- ini ada game letus balon
Pertemuan_04
- ini charater dari phanttom
3DCurves
- 绘制三维曲线的程序,利用opengl实现。希望对大家有用-Program to draw a three-dimensional curve, opengl implementation
Billboard
- 基于vs2012的OSG入门程序源码,主要实现布告板示例功能。-Based on the the vs2012 OSG entry program source code, the main bulletin board example.
Transform
- 基于vs2010+OSG的位置变节点示例,主要实现模型的位置变换,大小缩放等功能。-Implementation model based on the location of vs2010+ OSG variable node example, the main location transform size scaling function.
zhudianneicha
- 通过逐点内插法由不规则数据点的高程求格网点的高程信息,利用加权平均,附上了已知数据。-Through a point-by-point interpolation grid points irregular data point elevation and elevation information using the weighted average, enclose the known data.
18-FREE-Substances
- 18个unity插件Substances的材质。材质质感非常好,可自动生成法线,高光贴图。非常好用,稳定。-18 unity plugin Substances material. Material and texture is very good, and can automatically generate normal, specular map. Very easy to use and stable.