资源列表
openglkonglong
- 利用OPENGL用C++做成的图像展示工程,此工程展示了一个小恐龙-Use OPENGL made with C++ image display works, this project shows a small dinosaur
rayTracing
- 用openGL和c++實現光線追綜算法,文件包含說明文檔,源代碼和可執行文件-With openGL and c++ achieve ray tracing algorithm mechanized, the file contains documentation, source code and executable files
2013.7.11CSGLTest
- 太阳系的模型程序,程序使用CSGL和C#实现,是入门的好例子-Model of the solar system, the program used CSGL and C# implementation, a good example is the entry
Simulation-of-polarized-light
- 模拟偏振光在散射介质中的传播,利用3D给出很好的视觉效果-Simulation of polarized light propagation in scattering medium
awayEffect_samples
- 一个开源的away3D例子编辑器,可以编辑基于GPU加速的粒子效果-An example of open source away3D editor, you can edit based on GPU-accelerated particle effects
awayEffect_parser
- awayEffct的as3解析类,用于away3D的粒子系统-An as3 parsing class for awayEffect, which is a particle system for away3D
TestZaaIL
- ZaaIL的测试工程。ZaaIL是利用Alchemy加速的as3万能图片格式解析和显示库。-ZaaIL test project. ZaaIL uses Alchemy accelerated as3 to parse and display universal image format.
FlexP
- Flex+全景图源码 用街景播放器,Flex+ panorama source streetscape-Flex+ panorama source streetscape
Iterative-Closest-Point-Method
- icp(iterative closest point)的代码,本人已经使用过了,效果还行,总共就一个文件,所有的函数都写在这上面了-icp (iterative closest point) of the code, I have used, and the results were OK, total on a file, all of the functions are written in it.
calcMeshNormals
- 用于求取三维点云数据的法向量,我的人脸建模就是用的这个,效果很好,但必须保证点云没有重叠的,否则会出现严重错误。-Strike a 3D point cloud data for normal vectors, and my face is to use this model, the effect is very good, but must ensure that there is no overlap of the point cloud, there would be a serious
ICP-ps
- Iterative Closest Point (ICP) 算法的改进型,精读高于原始版的,对点云噪声和漏洞的处理效果更好于原始版。-Iterative Closest Point (ICP) algorithm is improved, intensive than the original version.
PoissonRecon
- 用于点云表面重建,基于Poisson重建算法,生成.ply文件,需要先求取点云法向量。-For point cloud surface reconstruction, reconstruction algorithm based on Poisson generate. Ply files, you need to strike a point cloud normal vector.