资源列表
New-WinRAR-archive
- message regarding disperssion effect in communication
osgShaderWoods
- osg的Shader,利用osg与GLSL结合,构建出m木头年轮的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Brick face in some models. User should download osg libs and it s data.
osgShaderMarble
- osg的Shader,利用osg与GLSL结合,构建出海洋表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Ocean face in some models. User should download osg libs and it s data.
osgShaderNoiseBase
- osg的Shader,利用osg与GLSL结合,构建出噪声基础,大理石表面效果,需要自己下载osg的库和数据文件-using OSG and GLSL to create noise face in some models. User should download osg libs and it s data.
osgShaderBump
- osg的Shader,利用osg与GLSL结合,构建出岩石的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Rock face in some models. User should download osg libs and it s data.
osgShaderHelloWord
- osg的Shader,利用osg与GLSL结合,构建开发环境的基础HelloWorld例子,需要自己下载osg的库和数据文件。-using OSG and GLSL to create some face in some models. It s the basic progm of HelloWorld, User should download osg libs and it s data.
lab4
- 利用OpenGL,通过键盘按键,控制各个物体(茶壶、桌子和兔子)的显示状态,去除茶壶和兔子。并使之旋转,观察帧率。-Use OpenGL, through the keyboard keys to control various objects (teapots, tables and rabbits) display status, remove the teapot and rabbits. Make it rotate, observed frame rate.
litichuangti
- java上立体图像的编辑,可设置透明度,可旋转,透明窗体-java on the stereo image editing, you can set transparency, rotation, transparent form
AL_Globe.ZIP
- The Earth globe in 3d with geographical grid (Delphi code, GDI)
CuraEngine-master
- 3维切片算法引擎写上传资料的详细功能、包含内容说明(至少要20个字)。尽量不要让站长把时间都花费在为您修正说明上。压缩包解压时不能有密码。-Three dimensional slice algorithm engine written detailed upload function, including the content descr iption (at least 20 characters). Try not to let station to the time spent on
obj-format-model
- 收集了一些obj格式的三维模型供大家参考和使用,obj可以配合opengl,利用VC++绘制和模拟现实世界 -Collected some obj format of 3 d model for your reference and use, can cooperate with opengl obj, using vc++ drawing and simulate the real world Collected some obj format of 3 d model for
logo
- matlab LOGO绘制程序:空间三维几何图形,颜色渲染填充-matlab LOGO drawing program: three-dimensional geometry, color rendering fill