资源列表
part8
- OGRE基础教程基础教程8.pdf,OGRE基础教程的第8部分共9部分-OGRE basic course basic course 8. PDF, OGRE the 8 part of the basic course of nine parts
part9
- OGRE基础教程基础教程9.pdf,OGRE基础教程的第9部分共9部分-OGRE basic course basic course 9. PDF, OGRE the 9 part of the basic course of nine parts
back-matter
- 上传了些有关三维重建的文章,希望对大家有帮助!-failed to translate
fulltext2
- 上传了些有关三维重建的文章,希望对大家有帮助!-failed to translate
fulltext3
- 上传了些有关三维重建的文章,希望对大家有帮助!-failed to translate
CreateCustomColor
- 展示如何繪製關聯的彩色地圖矩陣指數Y數據的彩條。在某些圖形應用程序,你可能要直接映射對象,根據給定的顏色數據的表面顏色。在這告訴你如何創建自定義顏色底紋。-Create a Custom Color Shading in C# In my previous article (for more info, please visit www.publishing.unicadinc.com), I have shown you how to draw color bars by associat
ProjectImage
- some images for 3d reconstruction project
in
- osg 文件读取的进程显示,显示读取的节点数-Read osg documents showing process
HappyVDay
- 动态3D心形图形的MATLAB源代码 有动态图形和MATLAB源代码-MATLAB source code of Dynamic heart shaped
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A
vega-prime-frame-thread
- VEGA PRIME 2.0.1 线程模式 MFC单文档-VEGA PRIME VC MFC
SkyAndTerrain
- C++实现天空和三维地形的绘制,并且实现了漫游,绘制模式的变换等功能-draw sky and terrian in 3D with C++