资源列表
SkyBox
- 最近创作的天空盒效果,可以让玩家感觉到更真实的场景,
simiantiwenliyingshe
- 四面 体的纹 理映射。大家可以下载来看看哦-si mian ti de wen li yingshe
osgEphemeris-20100607
- osgEphemeris 最新更新,OSG 的一个模拟真实星空模块,白天 场景,根据不同时区,不同时间,天空相应变化-osgEphemeris latest update, OSG simulate the real stars of a module, the daytime scene, according to time zones, different time, corresponding changes in the sky
DirectX9function
- DirectX函数总结,从创建D3D设备到高阶段的纹理、灯光、材质和mesh等函数一一罗列,可作为实际开发过程中不可多得的参考,也可作为新手了解D3D函数的工具书。-DirectX function sum up, from creating D3D device to a high stage of texture, lighting, materials, and mesh and other functions , the actual development process as a r
Shaders.for.Game.Programmers.and.Artists
- 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everyb
mfcVega2
- 基于MFC的简单Vega程序,对于Vega初学者很有用的-Vega based on a simple MFC program, very useful for beginners Vega
fig1
- 一个对于光孤子的编程。程序比较简单,但是结果比较实际,推荐。-For the programming of a soliton. Procedure is simple, but the results more practical recommendation.
CreateStrip
- 自定义空间中点的坐标,显示由这些点都成的多边形线框。运用VTK开发工具包,必须安装VTK后才可运行-define the coordination of some points,it will display a strip that consist of these points
pointToCellData
- 该实例实现了由点数据到细胞数据的转化。使用VTK开发工具-This example demonstrates the conversion of point data to cell data.
Medical3
- 该程序读入一组体数据,提取两个表面,分别代表皮肤和骨头。同时显示三个面(横截面、冠状面、矢状面)-This example reads a volume dataset, extracts two isosurfaces that represent the skin and bone, creates three orthogonal planes (saggital, axial, coronal), and displays them.
RGrid
- 这个例子显示了如何创建一个直线网格,使用VTK开发工具-This example shows how to create a rectilinear grid
pointToCellData
- 读带属性的点数据。这些数据是由一个塑料中空成型过程和两个逻辑部分组成:一模具和型坯。这是热塑料型坯正在成型,而周围型坯模夹紧,形成它的形状-Read some data with point data attributes. The data is from a plastic blow molding process and consists of two logical components: a mold and a parison. The parison is the hot plas