资源列表
BumpEarth
- c++ DirectX源码 之一 凹凸地球
3dWorld
- 3D编程
123
- 模拟生成天空与大地,C++源代码-sky and terra
OPENGzoom
- 是在VC++中实现三维图形的翻转。有放大,缩小,还有翻转-in VC 3D graphics and overturned. A big, narrow, overturned
simianti
- 用Microsoft Visual c++编写的一个边消隐算法,绘制一个正四面体,通过方向键来控制旋转四面体,实现边消隐算法
ProceduralClouds
- ProceduralClouds,立体的、动态的三维云绘制代码。基于OpenGL,供大家学习参考。
PoissonRecon
- 三维模型的泊松重建算法源码实现,是原作者基于其发表论文实现的,可用性很强,具体使用方法见代码内部-poisson reconstruction algorithm from author to reconstruct 3D model from point cloud, it is very robust to handle data with noise
cg3Dsystem
- 计算机图形学三维图形系统的演示,包括各种三维面、实体的坐标变换,旋转、平移等功能。-Three-dimensional computer graphics presentation graphics system, including a variety of three-dimensional face, entities coordinate transformation, rotation, translation and other functions.
LoadObj
- Loading objects in openGL try out and report errors if any
task2
- 一个用DIRECT3D写的沿曲线运动的六面体-A movement along the curve DIRECT3D write hexahedral
lizi
- 粒子系统,简单却又具有算法细想的 呵呵 你懂得-partical system
spacesimulator.net-tutorial4
- 将3dMAX文件格式导入到VC中,并重新绘制出来-will 3dMAX file format into the VC, and re-mapping out