资源列表
ParticleSystem.rar
- 以DirectX技术导入模型,可实现尾随左摄像机,可实现粒子系统,DirectX technology to import models, can be left behind the camera, particle system can be realized
SpeedTree_Compiler_User_Manual
- SpeedTree 5 Compiler User Manual
GPSOK
- skyline 的GPS功能使用的一个例子。-an example to show how to use skyline‘s GPS utilities
3D-GAME-PROGRAMMING(PERFECT)
- DirectX游戏编程基础,条理清晰,注释全面。-DirectX game programming foundation, clarity, Notes comprehensive.
TB20-FlyLib
- 网上下载的一个虚拟飞机DEMO,非常逼真.-downloaded a virtual aircraft DEMO, very lifelike.
Example
- 里面有完整的3DS文件的加载代码,适合3DS文件加载的初学者学习
HDRISHLighting
- HDR Reading And Editting
My_3D_Render
- DirectX 11 立方体旋转带DXUT框架-DirectX 11 cube a rotation with DXUT framework
3Dmodel.city.mapinfo.design.documents
- 3-D model of the city mapinfo design documentsmapinfo城市3维模型设计文档 -3-D model of the city mapinfo design documents
RayTracer
- 基本的光线跟踪程序,含场景文件,光线,能很好解释光线跟踪理论-Basic ray tracing procedures, including scenes of documents, light, ray tracing can be a good theory to explain
wrl2obj_wrlV2
- 自己写的一个将wrl格式的文件转换为obj格式文件,以便导入Maya进行渲染-Write a will convert wrl obj file format format for import into Maya for rendering
betajaen-nxogre-f28e57d
- NxOgre1.6 3d碰撞检测 基于phyX-NxOgre1.6 3d collision detection based on phyX