资源列表
ToShare_SurfaceSimplification_using_quadric_error_
- 采用java实现基于二次误差度量的网格简化算法;主要使用了java的集合框架中的treeSet -Surface Simplification Using Quadric Error Metrics
GPU3DWavelet
- 一个国外的代码,用GPU作3维小波变换,比较不错-a foreign source, using the GPU for three-dimensional wavelet transform, quite good
ColorIsosurface
- 用VTK与c++实现读入数据,抽取等值面,并根据其值不同来赋与不同的颜色-with VTK and c achieve read into the data collected isosurface, and in accordance with its value to give different colors
MaskPostEffect
- XNA处理的屏幕特效(PostShader) 可以将最终图像马赛克化-XNA deal with screen effects (PostShader) can be the final image mosaic of
OldClassPostEffect
- 复古风格的屏幕特效 采用XNA SDK开发,属于屏幕特效的一种(PostShader)-Retro-style screen effect using XNA SDK development and effects belonging to the screen as a (PostShader)
DEM
- DEM的一些文献,希望对DEM研究有帮助,-Some of the literature of the DEM, the DEM study,
RayCasting-opengl
- opengl实现的体绘制算法 光线投射算法,本程序提供了数据生成接口,以及已经生成好的测试数据。-opengl achieve volume rendering algorithms- ray-casting algorithm, this program provides data generation interface, and have generated good test data.
21.rainandsnow
- 本程序是基于OSG环境下的一个程序,OSG是(openscenegraph)的简称,即开放场景图像,是用来处理3D和2D图形的-This procedure is based on the OSG environment of a program, OSG is (openscenegraph) the short title, that is, open scenes images, is used to dealing with 3D and 2D graphics
07_HLSLSkinMesh
- HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
Wpf_desk
- 3DS MAX建模 wpf控制的桌子 添加了材质 灯光等效果-3DS MAX modeling WPF control table and add a material light effect
classroom
- 一个基于VRML的3D实例,展示了一个多媒体教室,供大家借鉴学习-A VRML-based 3D instance, shows a multimedia classroom for everyone to learn from
UseSkinMeshClass
- Windows dx sdk 高级蒙皮骨骼动画网格模型的例子,本例子是关于蒙皮骨骼动画的计算方法的动画实例,可以帮助你更好的理解骨骼蒙皮动画计算-Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better unders