资源列表
pxdtut10
- 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
3D
- 3d立体字,在网页设计时可用,没有的字可代设计,您先看看这些样板。-3D character, can be used in Webpage design, no words to be able to design, you first have a look these samples.
openfile3
- 利用unity3d读取三维点云获取点云的模型,然后可以再unity3d中进行显示-Using unity3d read 3 d point cloud point cloud model, and then can display in unity3d
xtremesb
- 一个3维渲染的源代码,感兴趣的可以参考下
C3DModel
- 读入3d 文件 用与三维模型的 编辑呵呵二次开发-Read and three-dimensional model 3d file editor with secondary development of Ha ha
ScenesDemo
- OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
qujzs-1
- 利用VRML实现的四季风景全景图展示。画面优美,程序完善,是学习虚拟现实场景的好代码。-Four Seasons Landscape implemented using VRML panorama display. Beautiful picture, program improvement, is to learn a good code of virtual reality scenes.
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
VTK
- VTK对医学格式为DICOM数据重建,利用切片切割三维视图,并能利用鼠标对其人机操作。-VTK format on the medical DICOM data reconstruction using slice to cut the three-dimensional view and use the mouse to its man-machine.
3modelmagic3d
- openGL编的类似3D MAx的程序代码,非常有用支持OBJ和3DS文件格式导入及渲染
ziliao
- 这个是对3D文件的介绍与书籍的推荐!还有3D编程路线的线图-This is the introduction of 3D files and books recommended! There are 3D line chart programming