资源列表
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
vpladbm
- vega prime3.0大地行开发例程,非常实用。-vega prime3.0 development land line routines, very practical.
NURBS
- 该算法建立了由最小二乘法,离散点曲率和离散点曲率变化和三项组成的目标函数并求出了最优控制点序列坐标,采用非线性优化方法对权因子序列进行了调整,确立了逼近误差的近似表示方法,并提出了包括上述方法的循环判断流程.-The algorithm was established by the least squares method, discrete points, the curvature and the curvature change and the three discrete points
OSGExamples
- OpenSceneGraph 例子,包括viewer,picking,callback等-OpenSceneGraph examples, including the viewer, picking, callback, etc.
D3DWorldVersion2
- Visual Basic源码的3D 源码 -Visual Basic source code of the 3D source
toonnew
- 水墨渲染,新版增加了BSP优化,直接从DX背景面读取数据,达到一定艺术效果-Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect
OpenGLMFC
- 这是用VC开发的OPenGL程序,对新手来说是一个不错的学习资料
porco
- A pig 3D graphic in Dev C-A pig 3D graphic in Dev C++
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
Earth
- 一个基于OpenGL实现太阳系旋转代码 [使用VC6.0编程]-OpenGL-based implementation of a rotating solar system code [using VC6.0 Programming]
aaaa
- 混沌系统三维图,liyapunuofu dusaudbefjebfbwef-hello,how are you?
swarm
- THIS FILE IMPORTANT IN ARTIFICIAL INTELLIGENT FOR USING SWARM IN HIDING FOR SWARM