资源列表
directshow
- "DirectShow Development Guide" * Author : Lu Qiming (a) JIN Bang fly (Revision) * Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divide
Real-time-damage-deformation-methods
- 3D实时渲染可破坏变形的算法(可以破换和变形的算法)-Real-time damage deformation methods
EHSI
- glstudio 飞机航空罗盘的实现原代码
my3DReconstruction
- 利用ikv类库,实现心脏的三维重建,值得一看!-ikv library use and achieve the three-dimensional reconstruction of the heart, an eye-catcher!
away3d_2_2_0
- away3d开源的flash 3D引擎,非常强大!可以用于三维仿真,游戏开发等-away3d open source flash 3D engine, very powerful! can be used in three-dimensional simulation, game development, etc.
3DROOMandfog
- 3d room and set fog.you can cahne fog start and fog end.change fog destinaty
CS-Recovery-Algorithms
- CS算法 CS算法 CS算法 CS算法-CS Recovery Algorithms CS Recovery Algorithms CS Recovery Algorithms CS Recovery Algorithms
Particles3DSample_4_0
- 火焰特效,用50个左右的粒子即可描述出比较逼真的火焰特效,开发平台xna-Flame effects, with particles of about 50 to describe the relatively realistic flame effects, development platform xna
gs1
- 作为三维重建时,进行特征点提取时创建高斯模板-As a three-dimensional reconstruction, the feature points extraction template to create Gaussian
melnikov
- 用VRML编写的一个城堡模型,使用大量的方法-Written in a castle with a VRML model of a large number of methods used
3D-reconstruction
- 。在单幅影像中,首 先将平行线分成分别平行于X 、Y、Z 坐标轴线的“三组”平行线,然后利用间接平差,求得它们的灭点X ∞、Y∞、Z ∞ 进而求取影像的内方位元素x0 、y0 、f 与三个角元素φ、ω、κ。并在假定房屋长度为L 基础上,同时解求影像的摄站 坐标XS 、YS 、ZS 与房屋的宽度W、高度H, 从而实现房屋的三维重建。-. In the single image, were first divided into parallel lines parallel to th
map
- D3D虚拟现实的源码,包括草地、两个建筑物