资源列表
CNC--Foam-cutter
- by this program you are able to design and take g-code for cnc cutter machin
Loader3DS1_2
- Interface for 3ds objects to java3d
4vrml
- 一共四个vrml例子,这些例子都是场景比较复杂的,运用了一些交互技术-A total of four vrml examples that are more complex scenarios, the use of a number of interactive technology
vrml-shili
- vrml例子,里面包含十多个非常有有技术含量和创意的例子、希望能给需要的人带来方便-vrml tutorials and literature, there are a wealth of tutorials, examples, I hope to give those who need to bring convenience
Open-GL
- 3D模拟程序,C#实现动态的3d动态效果.C# open GL实现.-Open GL.
house
- 基于VRML语言的一个房子。里面有沙发、电视音响,旋转的吊扇等等。没有贴过图。-Based on VRML language of a house. There are sofas, TV audio, rotating ceiling fans and more. No posted over map.
particletrail
- 基于Vega粒子系统导弹航迹在VC++ 6.0中的实现-Vega-based missile trajectory particle system in VC++ 6.0 Realization
real-time-Segment
- 借组VTK实现的实时交互分割,可以分割出任意方向的二维切片显示,在实现效果上非常好,但是交互速度较慢。-By the group to achieve real-time interactive segmentation VTK can be divided in any direction 2D slices show that achieving the effect is very good, but the interaction is slow.
texture_rendering
- 借助GPU的纹理内存实现体绘制(纹理加速体绘制),由VTK实现,绘制效果非常好。-With the GPU texture memory to achieve volume rendering (texture acceleration volume rendering) by VTK implementation, rendering the effect is very good.
VOI-EXTRACT
- 借助VTK开放图形类实现感兴趣体积的提取,首先设置XYZ三轴的坐标,然后提取出VOI并绘制。-With VTK Open Graphics class implements the extraction volume of interest, first set the XYZ axis coordinates, and then extract the VOI and draw.
unity3D_API
- unity3D API中文参考手册,是描述unity3D的脚步手册,内容详尽,可做脚步编写时的参考。-unity3D api manual
PanoramaGL
- 对于PannoramaGL有滑动效果有很大的改动,使界面滑动不再一直滑动下去。可以随手指的停止而使界面停止。-For PannoramaGL sliding effects are a lot of changes, so that no longer have been sliding down the sliding interface. You can stop leaving the interface with the finger stop.