资源列表
MainAssets
- 一个unity3d游戏的完整代码.功能齐全,很多东西都可以在其它游戏中使用。(无美术资源)-a source of a unity3d game
StLViewer-source-code
- 可是实现STL文件的读取和显示,资源完整,可运行。-But to achieve read and display STL files, resources, integrity, and can run.
Octree-Textures-on-the-GPU
- 基于GPU的体积纹理的八叉树实现,是一种高效的使用体积纹理的方式-Octree Textures on the GPU
Summed-Area-Tables
- SAT(Summed Area Tables)算法的基于GPU硬件加速实现的详细描述,NVIDIA版-Summed Area Tables using Graphics Hardware
depth-peeling
- 无关于描画顺序的透明描画算法,depth peeling算法的详细描述-Interactive Order-Independent Transparency:depth peeling
ChrisP_Repair_AddFace_DWG
- Sketch Up 封面工具,简单实用,消线头,一键自动生成面域-Sketch Up Cover tools, simple and practical, consumer thread, a button to automatically generate the surface domain
StereoRegion
- 一个用于区域的立体匹配的算法源码,感觉比较好用,所以在此分享下。-One for the area source stereo matching algorithm, feel relatively easy, so this share with you.
Surface-Morphing
- 使用normal coordinates 去做两个模型之间的morphing, 工具:cgal 以及vtk-using normal coordinates to get the morphing between two models, tools:cgal and vtk
ViewerVertices
- 实用cgal 以及vtk 来显示三角网格模型的点,简单实用-using cgal and vtk to show the vertices of models, easy to use
ViewerFacet
- 用cgal及vtk来显示三角网格模型的三角面片,简单实用-using CGAL and VTK to show the facet of models, easy to use
Tutorial3
- D3D官方实例 Tutorial3 纹理的使用(C# Managed)-D3D Tutorial3 Texture
scalarFunction
- 使用cgal将以及vtk来 显示给定模型的标量场-using cgal and VTK to show the scalar funtion