资源列表
IDirectDraw
- 我的练手代码, 其中的绘制部分的代码可以更改为其它的纹理和网格资源,加载了一个网格,并旋转,很基本,新手们可以-My practice hand-code, which draw part of the code can change the texture and grid resources, a grid is loaded, and rotate, very basic, the novice can see
test
- 计算机视觉,图像处理,图像链接,图像校正,图像深度图-computer vision
C_3D
- 使用C语言绘制三维图像和曲线,具有较好的可移植性,直接测试后使用-Using C language to draw three-dimensional images and curves, better portability, the direct use test
UGmenu
- UG二次开发,能够提取UG中的图形信息并进行存储-UG secondary development, able to extract the graphic information in the UG and storage
slice
- 打开TXT文件,并算出切片厚度、密度等。实现点云的切片功能-Slicing feature of point cloud
Pixar
- 皮克斯 细分曲面技术 OpenSubdiv,在Maya中它的实时变形细分曲面帧数有50 FPS。 -Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces frames in Maya.
kinectFusion
- Kinectfusion 源码 基于GPU-Kinectfusion source code
3DMAXPVR
- 3D资源地址参考,给3D爱好者一个方便下载的地址收集-3D resources address reference, the address of a download to the 3D enthusiasts collection
chonggou
- 立体视觉中的稀疏点重构程序 特征点匹配后得到重构图像,对立体视觉的研究有很大的指导性作用 三维显示程序-In the stereo vision,the reconstruction of the object based on the two sides of the object.
3DPGamePEnginePArchitecture
- 3D游戏引擎架构,学习资料,很不错值得看下。-3D game engine architecture, learning materials, worth a look very good.
clock1
- 在VC下配置好glut,然后用OpenGL渲染一个动态时钟。-OpenGL rendering a dynamic clock in the VC
Background-Subtraction-and-Shadow-Detection-in-Gr
- matalab code for edege