资源列表
huaiwei
- 原创作品,画家张怀伟虚拟画廊很有参考价值-failed to translate
Game3D_shadow
- 这是DX做场景的案例。。。希望有兴趣的人大家可以一起来探讨-This is the case of DX do the scene. . . I hope that those who are interested we can work together to explore the
tihuijiasu
- VC6下vtk编程,实现了体绘制的加速,大家都知道医学体绘制建模速度慢,这个程序实现了对建模的加速-Vtk under VC6 program to achieve the accelerated volume rendering, as we all know the medical volume rendering modeling slow realization of this process to speed up the modeling
Cylinder
- VC6下vtk中用vtkPointWidget实现点的动画,讲解详细,是一个好的学习例子-Vtk using VC6 under vtkPointWidget animation to achieve point to explain in detail, is a good example to learn
Cpp1
- VC6下VTK合成体绘制,在此基础上实现对相机的方位角自动漫游-VTK under VC6 synthesis volume rendering, in this based on the azimuth of the camera auto-roaming
tihui
- VC6下VTK体绘制,然后boxwidget多角度任意切体数据-VTK volume rendering under VC6, and then arbitrarily cut boxwidget multi-angle data
sf3d
- 三维汉字显示,通过OPENGL技术显示汉字-Three-dimensional display of Chinese characters, Chinese characters through OPENGL technology show
replicantbody-2006-08-11
- 刚体,骨骼动画引擎,使用开发源代码骨骼动画引擎Cal3D实现人物动作运动控制-Rigid body, skeletal animation engine, the use of open source skeletal animation Cal3D engine to achieve motion control action figures
PSSM4u
- PSSM(Parallel-Split Shadow Maps)阴影算法C#源码-PSSM(Parallel-Split Shadow Maps)Shadow algorithm C# source code
java3dtest
- java3D场景,可以实现使用键盘对场景中物体的一些控制。基于java版opengl-java 3D Envirenment
T3Dgraphics
- 是txt格式的,win大师游戏编程中的-Txt format is, win the game Master of the Eastern Programming