资源列表
PAC-leaning
- 這是個深度學習的代碼,跟近日火紅的研究非常有關係。- U9019 u662F u00B u6DF1 u5EA3 u5B8 u7F02 u7684 u4EE3 u78BC uFF0C u8DDF u8FD1 u65E5 u706B u7D05 u7684 u7814
akbarali8765234
- The Matlab project contains the source code and Matlab used for a very fast subpixel image registration . A very fast and accuracy subpixel image registration or alignment based on cross correlation and modified moment algorithm . The source cod
ali-2
- The following Matlab project contains the source code and Matlab examples used for 1 dimensional dcst. This archive contains: 1) dcst.-The following Matlab project contains the source code and Matlab examples used for 1 dimensional dcst. This archive
3
- The following Matlab project contains the source code and Matlab examples used for 0 1 test for chaos. In 2004 Georg Gottwald and Ian Melbourne introduced a new test for chaos (Proc.
ALI4
- he following Matlab project contains the source code and Matlab examples used for repparabola generates a train of truncated parabolas . repParabola generates a train of parabolas -he following Matlab project contains the source code and Matlab examp
5
- The following Matlab project contains the source code and Matlab examples used for repparabola generates a train of truncated parabolas-The following Matlab project contains the source code and Matlab examples used for repparabola generates a train
haha
- 支持向量机(SVM)实现的分类算法源码,适合新手练习的svm分类器源代码,我觉得还是很有价值的。-Support vector machine (SVM) to achieve the classification algorithm source code, suitable for novice practice svm classifier source code, I think it is still very valuable.
shangquan
- 熵权法 计算权重,可将矩阵 行为对象,列为指标,放入R中,计算得到权重。-Weight calculation by entropy weight method
AI-Game-Programming-Wisdom
- 《人工智能游戏编程真言》汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。- Artificial intelligence game programming mantra brings together intelligent intelligen
Programming-Game-AI-by-Examples-
- 《游戏人工智能编程案例精粹》主要讲述如何使游戏中的角色具有智能的技术。本书首先介绍游戏角色的基本属性及常用数学方法。接着,深入探讨游戏智能体状态机的实现。通过简单足球游戏实例,本书给出用状态机实现游戏ai的例子。- Game artificial intelligence programming case essence mainly about how to make the role of the game with intelligent technology. This book fi
som
- 自组织神经网络代码,som模型,调节各种步长的代码。-Self-organizing neural network code, SOM model, regulating the various steps of the code.
小波变换对图像滤波
- 文档包含对图像进行滤波的常用方法如小波变换、中值滤波等方法的源代码。以及对该滤波方法进行阐述的报告。对学数字图像处理的同学们有帮助。