资源列表
code
- 经典的C语言排序算法,具体实现了常用的那些经典排序算法。-Classic C language sorting algorithm, specifically those commonly used to achieve a classic sorting algorithm.
kechengshejione
- C++实现牛顿迭代法,可以用于求较精确的数值解。-C++ achieve Newton iterative method can be used to find more accurate numerical solution.
Huffmantree
- C语言实现的哈弗曼编码,参照严蔚敏《数据结构》-C language implementation of Huffman coding, reference YanWeiMin " data structure"
006
- 数据结构--二叉排序树 数据结构--二叉排序树-Data structures- binary sort tree data structure- binary sort tree
hebinglianbiao
- 合并链表问题--数据结构--有两个链表,本程序将其合并,第一个的尾连至第二个的头-Merge chain problems- data structure- there are two lists, the program will combine them, the first one is connected to the second end of the first
DList
- C语言一个双向链表的实现Dlist C语言一个双向链表的实现Dlist-C language implementation of a doubly linked list
matrix
- 程序演示了如何应用向量、矩阵、四元数来变换模型,实际上有更便捷的函数可调用,这里只是为了演示用法。-Program demonstrates how to use vectors, matrices, quaternions to transform the model, there are actually more convenient functions can be invoked here just to demonstrate usage.
monte
- 数据结构随机算法中一种重要算法--Mont Carlo算法,它通常不能保证计算出的结果总是正确. -Random algorithm data structure is an important algorithm- Mont Carlo algorithm, which usually can not guarantee the calculated results are always correct.
las
- 数据结构中的一种重要随机算法--Las Vegas算法,它总是给出正确的结果,但在少数应用中,可能出现求不出解的情况。也是用了50,500,5000子串验证的 -Data structure is an important randomized algorithms- Las Vegas algorithm, it always gives the correct result, but in a few applications, the solution may be seeking n
KMP
- 这是data structure中一种很重要的算法.KMP字符查找算法.这里使用随机生成了50,500,5000个子串来验证算法的正确性.-This is the data structure in a very important algorithms. KMP character search algorithm used here 50,500,5000 substring randomly generated to verify the correctness of the algori
find_tree
- 这是算法设计中的一个重要算法.是用来计算find树的深度的.其中需要用到的算法思路已经写在word里了.-This is an important algorithm design algorithm is used to calculate find the depth of the tree of which need to use the algorithm idea is already written in the word in the.
maze
- 完成迷宫程序的设计 从maze.txt文件读入迷宫。格式如下: 其中第一行为迷宫的阶数N,接下来是一个N*N的矩阵代表迷宫,0为路径,1为 障碍物。 实验要求 : 1. 打印迷宫: DisplayMaze()或者重载<< 其中(1,0)位置和(N-2,N-1)位置打印“=>,其余的1的位置打印“##”,0的位置 打印“ ”(两个空格),注意每个位置都是两个字符。 打印示例: 2. 寻找走出迷宫的路径并输出 FindPath() 输出格式为