资源列表
jichunqi1
- 读寄存器内容的源代码环境是WINXP+MASM5.0通过编译生成可执行文件,双击,提示写入文件成功,按任意键推出。在程序的同一目录下的TEMP.TXT中已经写入了:-Reading Register contents of the source code WINXP MASM5.0 environment is generated through the compiler executable files , click, suggesting that writes the document
086
- AVR液晶程序模块,已经编译过可以使用。现传上给大家,有什么不对之处请指正。(林)-LCD AVR program modules, has compiled can be used. Chuan is on to you what imperfect please correct me. (Lin)
APItraffic
- 本程序是用API绘制的模拟交通灯功能的小程序,当方格变为红颜色时小汽车停止前进!-this program is the mapping API traffic lights functional simulation of small procedures, When the box into red color car stopped!
pskmod1
- 这是PSK在MATLAB上调制的源程序!希望大家可以用的上!-This is the MATLAB PSK modulation on the source! Hope that we can use!
yuanmachengxu
- 这是一个弹片机控制的数字调频系统,能发射不同的频段.-This is a shrapnel control the number of FM system can be launched in different bands.
EM78P153controlandsend
- 芯片为EM78P153 P64,P65接晶振,振荡模式为4MHz晶振 看门狗关,指令周期为2个CLOCK,P63为复位脚-chip for EM78P153 P64, P65 then Oscillator, Oscillating mode 4 MHz crystal oscillator watchdog relations, instruction cycle for two CLOCK, P63 for the reduction feet
DSPbujindianji
- 基于tmsc5402DSP的步进电机控制源码,包含所有工程文件。-tmsc5402DSP based stepper motor control source, the document contains all the projects.
DSPchuankou
- 基于tmsc5402DSP的串口通信程序(下位机),包含所有工程文件。-tmsc5402DSP based on the serial communication program (crew), the document contains all the projects.
DSPjiaotongdeng
- 基于tmsc5402DSP的交通灯实验源代码,包含所有工程文件。-tmsc5402DSP Based on the traffic light experiment source code, including all engineering documents.
jhvhjhk
- 乒乓球游戏机实验报告实验人: 大火虎设计课题: 用VHDL设计一个乒乓球游戏机,用开关来摸拟球手及裁判,用LED来模拟乒乓球,采用每局十一球赛制,比分由七段显示器显示. 设计思路: 采用按功能分块,将整个电路分成若干子程序,利用不同的子程序来实现记分,显示,键盘控制。设计过程: 1) 对4MHZ信号进行分频,得到所需的1HZ,及七段显示器所需的频率.存为CLOCKMAKE.VHD(注:仿真时所加的信号频率比这要高。)。 2) 设计一个子程序来描述裁判,左击球手,右击球手的动作对LED显示的影响,
NDP_TYPE
- C/ASM混合语言汇编的NDP类型,包含了compile/link、assemble、NDP检测等组件-C / ASM mixed language compilation of NDP, contains the compile / link, assemble, NDP detection components
CLOCKintasm
- 时钟中断修改并驻留的汇编程序,在屏幕上显示字符。-clock interruption revised and the presence of the compilation process, the characters on screen.