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- Sensirion_Humidity_SHTxx_Sample_Code_V2.07 Readout of Humidity (RH) and Temperature (T) from SHT1x and SHT7x sensors with basic error handling Calculation of RH linearization and temperature compensation Access to status register Dewpoint calculation from RH and T values UART handling (communication with an external device such as a PC)
- 圖形照片以及圖片比對 This DSSIM program has been created by Philipp Klaus Krause based on Rabah Mehdi's C++ implementation of SSIM (http://mehdi.rabah.free.fr/SSIM). Originally it has been created for the VMV '09 paper "ftc
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- DirectX Repair 游戏修复 本程序为绿色版
文件名称:LostMemory
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所属分类:
- 标签属性:
- 上传时间:2012-11-16
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文件大小:3.88mb
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已下载:0次
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提 供 者:
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
包含了游戏程序及地图编辑器,使用DX+LUA+CEGUI,基本实现了一些单机游戏的功能,游戏大概就只做到这个模样了。-Contains a game program and the map editor, use the DX+ LUA+ CEGUI, basically a number of stand-alone game features, the game probably would only do this look up.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
LostMemory/LostMemory(P)/LostMemory/CEGUI.log
LostMemory/LostMemory(P)/LostMemory/CEGUIBase.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIBase_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIExpatParser.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIExpatParser_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIFalagardWRBase.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIFalagardWRBase_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUILua.dll
LostMemory/LostMemory(P)/LostMemory/CEGUILua_d.dll
LostMemory/LostMemory(P)/LostMemory/data/GameData.cpp
LostMemory/LostMemory(P)/LostMemory/data/GameData.h
LostMemory/LostMemory(P)/LostMemory/data/itemdata.txt
LostMemory/LostMemory(P)/LostMemory/data/mission.txt
LostMemory/LostMemory(P)/LostMemory/data/monster.txt
LostMemory/LostMemory(P)/LostMemory/data/player.txt
LostMemory/LostMemory(P)/LostMemory/data/怪物掉落表.txt
LostMemory/LostMemory(P)/LostMemory/data/技能表.txt
LostMemory/LostMemory(P)/LostMemory/DirectX9GUIRenderer.dll
LostMemory/LostMemory(P)/LostMemory/DirectX9GUIRenderer_d.dll
LostMemory/LostMemory(P)/LostMemory/include/BasePart.h
LostMemory/LostMemory(P)/LostMemory/include/GameContrl.h
LostMemory/LostMemory(P)/LostMemory/include/GrdItem.h
LostMemory/LostMemory(P)/LostMemory/include/GrdItemManager.h
LostMemory/LostMemory(P)/LostMemory/include/LongWeaponManager.h
LostMemory/LostMemory(P)/LostMemory/include/ModelShader.h
LostMemory/LostMemory(P)/LostMemory/include/Monster.h
LostMemory/LostMemory(P)/LostMemory/include/MonsterManager.h
LostMemory/LostMemory(P)/LostMemory/include/Npc.h
LostMemory/LostMemory(P)/LostMemory/include/NpcManager.h
LostMemory/LostMemory(P)/LostMemory/include/Player.h
LostMemory/LostMemory(P)/LostMemory/include/Res.h
LostMemory/LostMemory(P)/LostMemory/include/ScenceManager.h
LostMemory/LostMemory(P)/LostMemory/include/TerrainShader.h
LostMemory/LostMemory(P)/LostMemory/include/WaterShader.h
LostMemory/LostMemory(P)/LostMemory/Init.log
LostMemory/LostMemory(P)/LostMemory/LostMemory.vcproj
LostMemory/LostMemory(P)/LostMemory/lua5.1.dll
LostMemory/LostMemory(P)/LostMemory/lua51.dll
LostMemory/LostMemory(P)/LostMemory/map/1.block
LostMemory/LostMemory(P)/LostMemory/map/1.height
LostMemory/LostMemory(P)/LostMemory/map/1.map
LostMemory/LostMemory(P)/LostMemory/map/1.mon
LostMemory/LostMemory(P)/LostMemory/map/1.npc
LostMemory/LostMemory(P)/LostMemory/map/123.block
LostMemory/LostMemory(P)/LostMemory/map/123.height
LostMemory/LostMemory(P)/LostMemory/map/123.map
LostMemory/LostMemory(P)/LostMemory/map/123.mon
LostMemory/LostMemory(P)/LostMemory/map/123.npc
LostMemory/LostMemory(P)/LostMemory/map/map1.block
LostMemory/LostMemory(P)/LostMemory/map/map1.height
LostMemory/LostMemory(P)/LostMemory/map/map1.map
LostMemory/LostMemory(P)/LostMemory/map/map1.mon
LostMemory/LostMemory(P)/LostMemory/map/map1.npc
LostMemory/LostMemory(P)/LostMemory/map/map2.block
LostMemory/LostMemory(P)/LostMemory/map/map2.height
LostMemory/LostMemory(P)/LostMemory/map/map2.map
LostMemory/LostMemory(P)/LostMemory/map/map2.mon
LostMemory/LostMemory(P)/LostMemory/map/map2.npc
LostMemory/LostMemory(P)/LostMemory/map/加怪.block
LostMemory/LostMemory(P)/LostMemory/map/加怪.height
LostMemory/LostMemory(P)/LostMemory/map/加怪.map
LostMemory/LostMemory(P)/LostMemory/map/加怪.mon
LostMemory/LostMemory(P)/LostMemory/map/加怪.mon.bak
LostMemory/LostMemory(P)/LostMemory/map/加怪.npc
LostMemory/LostMemory(P)/LostMemory/map/加怪1.block
LostMemory/LostMemory(P)/LostMemory/map/加怪1.height
LostMemory/LostMemory(P)/LostMemory/map/加怪1.map
LostMemory/LostMemory(P)/LostMemory/map/加怪1.mon
LostMemory/LostMemory(P)/LostMemory/map/加怪1.npc
LostMemory/LostMemory(P)/LostMemory/map/大水面.block
LostMemory/LostMemory(P)/LostMemory/map/大水面.height
LostMemory/LostMemory(P)/LostMemory/map/大水面.map
LostMemory/LostMemory(P)/LostMemory/map/大水面.mon
LostMemory/LostMemory(P)/LostMemory/map/大水面.npc
LostMemory/LostMemory(P)/LostMemory/map/新粒子.map.bak
LostMemory/LostMemory(P)/LostMemory/map/粒子.block
LostMemory/LostMemory(P)/LostMemory/map/粒子.height
LostMemory/LostMemory(P)/LostMemory/map/粒子.map
LostMemory/LostMemory(P)/LostMemory/map/粒子.mon
LostMemory/LostMemory(P)/LostMemory/map/粒子.npc
LostMemory/LostMemory(P)/LostMemory/option.ini
LostMemory/LostMemory(P)/LostMemory/particle/ParticleDeath.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleDeath.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleGest.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleGest.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleManager.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleManager.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleSprite.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleSprite.h
LostMemory/LostMemory(P)/LostMemory/script/MonsterAi.lua
LostMemory/LostMemory(P)/LostMemory/script/npc8.lua
LostMemory/LostMemory(P)/LostMemory/script/ScriptManager.cpp
LostMemory/LostMemory(P)/LostMemory/script/ScriptManager.h
LostMemory/LostMemory(P)/LostMemory/shader/1water.fx
LostMemory/LostMemory(P)/LostMemory/shader/ModelShader.fx
LostMemory/LostMemory(P)/LostMemory/shader/TerrainShader.fx
LostMemory/LostMemory(P)/LostMemory/shader/Terrain
LostMemory/LostMemory(P)/LostMemory/CEGUIBase.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIBase_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIExpatParser.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIExpatParser_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIFalagardWRBase.dll
LostMemory/LostMemory(P)/LostMemory/CEGUIFalagardWRBase_d.dll
LostMemory/LostMemory(P)/LostMemory/CEGUILua.dll
LostMemory/LostMemory(P)/LostMemory/CEGUILua_d.dll
LostMemory/LostMemory(P)/LostMemory/data/GameData.cpp
LostMemory/LostMemory(P)/LostMemory/data/GameData.h
LostMemory/LostMemory(P)/LostMemory/data/itemdata.txt
LostMemory/LostMemory(P)/LostMemory/data/mission.txt
LostMemory/LostMemory(P)/LostMemory/data/monster.txt
LostMemory/LostMemory(P)/LostMemory/data/player.txt
LostMemory/LostMemory(P)/LostMemory/data/怪物掉落表.txt
LostMemory/LostMemory(P)/LostMemory/data/技能表.txt
LostMemory/LostMemory(P)/LostMemory/DirectX9GUIRenderer.dll
LostMemory/LostMemory(P)/LostMemory/DirectX9GUIRenderer_d.dll
LostMemory/LostMemory(P)/LostMemory/include/BasePart.h
LostMemory/LostMemory(P)/LostMemory/include/GameContrl.h
LostMemory/LostMemory(P)/LostMemory/include/GrdItem.h
LostMemory/LostMemory(P)/LostMemory/include/GrdItemManager.h
LostMemory/LostMemory(P)/LostMemory/include/LongWeaponManager.h
LostMemory/LostMemory(P)/LostMemory/include/ModelShader.h
LostMemory/LostMemory(P)/LostMemory/include/Monster.h
LostMemory/LostMemory(P)/LostMemory/include/MonsterManager.h
LostMemory/LostMemory(P)/LostMemory/include/Npc.h
LostMemory/LostMemory(P)/LostMemory/include/NpcManager.h
LostMemory/LostMemory(P)/LostMemory/include/Player.h
LostMemory/LostMemory(P)/LostMemory/include/Res.h
LostMemory/LostMemory(P)/LostMemory/include/ScenceManager.h
LostMemory/LostMemory(P)/LostMemory/include/TerrainShader.h
LostMemory/LostMemory(P)/LostMemory/include/WaterShader.h
LostMemory/LostMemory(P)/LostMemory/Init.log
LostMemory/LostMemory(P)/LostMemory/LostMemory.vcproj
LostMemory/LostMemory(P)/LostMemory/lua5.1.dll
LostMemory/LostMemory(P)/LostMemory/lua51.dll
LostMemory/LostMemory(P)/LostMemory/map/1.block
LostMemory/LostMemory(P)/LostMemory/map/1.height
LostMemory/LostMemory(P)/LostMemory/map/1.map
LostMemory/LostMemory(P)/LostMemory/map/1.mon
LostMemory/LostMemory(P)/LostMemory/map/1.npc
LostMemory/LostMemory(P)/LostMemory/map/123.block
LostMemory/LostMemory(P)/LostMemory/map/123.height
LostMemory/LostMemory(P)/LostMemory/map/123.map
LostMemory/LostMemory(P)/LostMemory/map/123.mon
LostMemory/LostMemory(P)/LostMemory/map/123.npc
LostMemory/LostMemory(P)/LostMemory/map/map1.block
LostMemory/LostMemory(P)/LostMemory/map/map1.height
LostMemory/LostMemory(P)/LostMemory/map/map1.map
LostMemory/LostMemory(P)/LostMemory/map/map1.mon
LostMemory/LostMemory(P)/LostMemory/map/map1.npc
LostMemory/LostMemory(P)/LostMemory/map/map2.block
LostMemory/LostMemory(P)/LostMemory/map/map2.height
LostMemory/LostMemory(P)/LostMemory/map/map2.map
LostMemory/LostMemory(P)/LostMemory/map/map2.mon
LostMemory/LostMemory(P)/LostMemory/map/map2.npc
LostMemory/LostMemory(P)/LostMemory/map/加怪.block
LostMemory/LostMemory(P)/LostMemory/map/加怪.height
LostMemory/LostMemory(P)/LostMemory/map/加怪.map
LostMemory/LostMemory(P)/LostMemory/map/加怪.mon
LostMemory/LostMemory(P)/LostMemory/map/加怪.mon.bak
LostMemory/LostMemory(P)/LostMemory/map/加怪.npc
LostMemory/LostMemory(P)/LostMemory/map/加怪1.block
LostMemory/LostMemory(P)/LostMemory/map/加怪1.height
LostMemory/LostMemory(P)/LostMemory/map/加怪1.map
LostMemory/LostMemory(P)/LostMemory/map/加怪1.mon
LostMemory/LostMemory(P)/LostMemory/map/加怪1.npc
LostMemory/LostMemory(P)/LostMemory/map/大水面.block
LostMemory/LostMemory(P)/LostMemory/map/大水面.height
LostMemory/LostMemory(P)/LostMemory/map/大水面.map
LostMemory/LostMemory(P)/LostMemory/map/大水面.mon
LostMemory/LostMemory(P)/LostMemory/map/大水面.npc
LostMemory/LostMemory(P)/LostMemory/map/新粒子.map.bak
LostMemory/LostMemory(P)/LostMemory/map/粒子.block
LostMemory/LostMemory(P)/LostMemory/map/粒子.height
LostMemory/LostMemory(P)/LostMemory/map/粒子.map
LostMemory/LostMemory(P)/LostMemory/map/粒子.mon
LostMemory/LostMemory(P)/LostMemory/map/粒子.npc
LostMemory/LostMemory(P)/LostMemory/option.ini
LostMemory/LostMemory(P)/LostMemory/particle/ParticleDeath.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleDeath.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleGest.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleGest.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleManager.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleManager.h
LostMemory/LostMemory(P)/LostMemory/particle/ParticleSprite.cpp
LostMemory/LostMemory(P)/LostMemory/particle/ParticleSprite.h
LostMemory/LostMemory(P)/LostMemory/script/MonsterAi.lua
LostMemory/LostMemory(P)/LostMemory/script/npc8.lua
LostMemory/LostMemory(P)/LostMemory/script/ScriptManager.cpp
LostMemory/LostMemory(P)/LostMemory/script/ScriptManager.h
LostMemory/LostMemory(P)/LostMemory/shader/1water.fx
LostMemory/LostMemory(P)/LostMemory/shader/ModelShader.fx
LostMemory/LostMemory(P)/LostMemory/shader/TerrainShader.fx
LostMemory/LostMemory(P)/LostMemory/shader/Terrain
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